Monster Guide: Difference between revisions
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= | =Powers= | ||
Powers unless otherwise specified are 7d10 base + (Rank of the Power Slot + Outsider Rank)/2. Improved versions grant +2 to the roll and must be higher rank than the granted power. | |||
= | {| class="tdgrey1" | ||
!Rank | |||
!Powers | |||
|- | |||
|1 | |||
|| Flight, Detect Magic, Protect, Dispel Magic, Darkness, Light, Unnerving Gaze, Armor Piercing | |||
|- | |||
|2 | |||
|| Magic Armor (Slot bonus points spent towards magic def/magic dr), Weapon, Natural Armor (Slot bonus points spent towards armor/dr), Stench Cloud, Flurry, Backstab, Change Self, Regeneration, Web | |||
|- | |||
|3 | |||
|| Gas Form, Invisibility, Whirlwind, Ward, Fireball (rank x 3 dice) | |||
|- | |||
|4 | |||
|| Chaos Hammer (rank x 3 dice), Blade Barrier (rank x 3 dice) | |||
|- | |||
|5 | |||
|| Word of Command: Stun, Firestorm (rank x 3 dice) | |||
|- | |||
|} | |||
=Outsider Template= | |||
Outsiders are assigned stats using the Outsider Hierarchy chart as a basis. Outsiders additionally gain a power slot for each Rank. A higher Rank slot can take a lower rank power, sometimes with increased effect. An Outsider may also take a power slot as Improved Stats which grants 2 x that Rank in bonus points and increases the Core Trait Maximum by that Rank. Outsiders have a base Magic Resistance of 7. | |||
'''Outsider Statistics''' | |||
{| class="tdgrey1" | |||
!Rank | |||
!Class | |||
!Trait Points | |||
!Core Trait Maximum | |||
|- | |||
|1 | |||
||Servant | |||
||20 | |||
||7 | |||
|- | |||
|2 | |||
||Soldier | |||
||26 | |||
||9 | |||
|- | |||
|3 | |||
||Knight | |||
||33 | |||
||12 | |||
|- | |||
|4 | |||
||Baron | |||
||41 | |||
||16 | |||
|- | |||
|5 | |||
||Lord | |||
||52 | |||
||21 | |||
|- | |||
|6 | |||
||Duke* | |||
||87 | |||
||27 | |||
|} | |||
(*)Rank 6s are Ascendants and may not take Improved Stats, instead they gain +12 Trait points, +6 Core Trait Maximum, and a +3 bonus to Physical Defense, Magical Defense, Magical Resistance. | |||
=Spirit Template= | |||
{| class="tdgrey1" | |||
!Attribute | |||
!1 Trait Point | |||
!Trait Limits | |||
|- | |||
|Health | |||
||+1 Health | |||
||Core Trait Maximum | |||
|} | |||
=Revenant Template= | |||
{| class="tdgrey1" | |||
!Attribute | |||
!1 Trait Point | |||
!Trait Limits | |||
|- | |||
|Health | |||
||+1 Health | |||
||Core Trait Maximum | |||
|} |
Revision as of 12:28, 20 February 2015
Trait Points
To build a monster use the following chart and the monster template to construct a Rank appropriate creature by spending Trait Points on various monster characteristics. Different templates will have bonuses and different numbers of Trait Points to spend at each rank. Trait Points may be spent across available traits with no trait exceeding the maximum for that trait. Core Traits must have at least 1 point minimum, and may not exceed the maximum defined by the template.
Attribute | 1 Trait Point | Trait Limits |
---|---|---|
Health | +1 Health | Core Trait Maximum |
Vigor | +2 Vigor | Rank Maximum |
Physical Defense | +1 Dodge OR +1 Armor. | Rank x 2 Maximum |
Magical Defense | +1 Magical Defense | Rank Maximum |
Damage Reduction | +1 Physical Damage Reduction OR +1 Magical Damage Reduction | Rank Maximum |
Resistance | +1 Resistance | Rank x 2 Maximum |
Attack | +1 Attack | Core Trait Maximum |
Speed | +2 Speed | No Maximum |
Initiative | +1 Initiative | Rank Maximum |
Powers
Powers unless otherwise specified are 7d10 base + (Rank of the Power Slot + Outsider Rank)/2. Improved versions grant +2 to the roll and must be higher rank than the granted power.
Rank | Powers |
---|---|
1 | Flight, Detect Magic, Protect, Dispel Magic, Darkness, Light, Unnerving Gaze, Armor Piercing |
2 | Magic Armor (Slot bonus points spent towards magic def/magic dr), Weapon, Natural Armor (Slot bonus points spent towards armor/dr), Stench Cloud, Flurry, Backstab, Change Self, Regeneration, Web |
3 | Gas Form, Invisibility, Whirlwind, Ward, Fireball (rank x 3 dice) |
4 | Chaos Hammer (rank x 3 dice), Blade Barrier (rank x 3 dice) |
5 | Word of Command: Stun, Firestorm (rank x 3 dice) |
Outsider Template
Outsiders are assigned stats using the Outsider Hierarchy chart as a basis. Outsiders additionally gain a power slot for each Rank. A higher Rank slot can take a lower rank power, sometimes with increased effect. An Outsider may also take a power slot as Improved Stats which grants 2 x that Rank in bonus points and increases the Core Trait Maximum by that Rank. Outsiders have a base Magic Resistance of 7.
Outsider Statistics
Rank | Class | Trait Points | Core Trait Maximum |
---|---|---|---|
1 | Servant | 20 | 7 |
2 | Soldier | 26 | 9 |
3 | Knight | 33 | 12 |
4 | Baron | 41 | 16 |
5 | Lord | 52 | 21 |
6 | Duke* | 87 | 27 |
(*)Rank 6s are Ascendants and may not take Improved Stats, instead they gain +12 Trait points, +6 Core Trait Maximum, and a +3 bonus to Physical Defense, Magical Defense, Magical Resistance.
Spirit Template
Attribute | 1 Trait Point | Trait Limits |
---|---|---|
Health | +1 Health | Core Trait Maximum |
Revenant Template
Attribute | 1 Trait Point | Trait Limits |
---|---|---|
Health | +1 Health | Core Trait Maximum |