Fighting Style: Grappling: Difference between revisions

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| Rank 1 || Choke Out || When squeezing a grappled opponent, instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage.  
| Rank 1 || Choke Out || When squeezing a grappled opponent, attempt to incapacitate them rather than apply damage. This effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage.  
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| Rank 2 || Trained Fighter || Grappling grants a +1 bonus on Grapple attack rolls. This bonus increases to +2 at Rank 3, and +3 at Rank 5. When squeezing a grappled opponent; instead of dealing damage equal to the successes over the opposed rolls, all successes are counted.  
| Rank 2 || Trained Fighter || This grants a +1 bonus on Grapple attack rolls. This bonus increases to +2 at Rank 3, and +3 at Rank 5. When squeezing a grappled opponent; instead of dealing damage equal to the successes beyond the value of the opposed roll, all successes are counted.  
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| Rank 3 || Deadly Grapple || When squeezing a grappled opponent, damage may be converted to Lethal if desired.
| Rank 3 || Deadly Grapple || When squeezing a grappled opponent, damage may be converted to Lethal if desired.
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| Rank 4 || Defensive Roll || While engaged in a successful Grapple, the attack retains their full Dodge bonus to defense. If the attacker has initiated a Take Down, they additionally gain Light Cover.
| Rank 4 || Defensive Roll || While engaged in a successful Grapple, the attacker retains their full Dodge bonus to defense. If the attacker has initiated a Take Down, they additionally gain Light Cover.
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| Rank 5 || Take Down || When making a Grapple check any successes above the target's roll are immediately dealt as Non-Lethal damage and the target becomes Prone. The attack can choose to execute Take Down without following through on the grapple (becoming Prone themselves), in which case the Take Down damage is dealt and the target is prone but not grappled.
| Rank 5 || Take Down || When making a Grapple check any successes beyond the value of the target's roll are immediately dealt as Lethal damage and the target becomes [[Conditions#Prone|Prone]]. The attacker can choose to execute Take Down without following through on the grapple (becoming Prone themselves), in which case the Take Down damage is dealt and the target is considered prone but not grappled.
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[[Category:Benefits]]
[[Category:Benefits]]

Latest revision as of 15:02, 12 November 2022

Requirements

  • Unarmed Combat (Grappling) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Choke Out When squeezing a grappled opponent, attempt to incapacitate them rather than apply damage. This effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage.
Rank 2 Trained Fighter This grants a +1 bonus on Grapple attack rolls. This bonus increases to +2 at Rank 3, and +3 at Rank 5. When squeezing a grappled opponent; instead of dealing damage equal to the successes beyond the value of the opposed roll, all successes are counted.
Rank 3 Deadly Grapple When squeezing a grappled opponent, damage may be converted to Lethal if desired.
Rank 4 Defensive Roll While engaged in a successful Grapple, the attacker retains their full Dodge bonus to defense. If the attacker has initiated a Take Down, they additionally gain Light Cover.
Rank 5 Take Down When making a Grapple check any successes beyond the value of the target's roll are immediately dealt as Lethal damage and the target becomes Prone. The attacker can choose to execute Take Down without following through on the grapple (becoming Prone themselves), in which case the Take Down damage is dealt and the target is considered prone but not grappled.