Heroic Elixir: Difference between revisions

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m (Kcollins moved page Elixir of a Heroic Spirit to Heroic Elixir)
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   | Required ||  [[Water Shaman]] 5
   | Required ||  [[Water Shaman]] 5
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   | Range ||  
   | Range || Touch
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   | Area ||  
   | Area || 1 Flask
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   | Duration ||   
   | Duration ||  Instant, 24 hours of potency
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic, Material (Pure Water)
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   | Cast Action ||  
   | Cast Action || 1 minute ritual
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   | Mana Cost || 4
   | Mana Cost || 4
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   | Effect ||   
   | Effect ||  Infuse a flask of Pure Water with a water spirit to provide a single dose of an elixir with heroic properties. Quaffing this dose provides +Rank divine and +1 Story Dice (+3 dice) bonus on their next action and allowing them to ignore all wound or fatigue penalties for the remainder of the encounter. The elixir is only effective once per hour. Elixir loses potency 24 hours after creation.
 
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[[Category:Spells]]
[[Category:Rituals]]
[[Category:Shamanism]]
[[Category:Shamanism]]
[[Category:Water Shaman]]
[[Category:Water Shaman]]

Latest revision as of 15:42, 13 January 2023

Required Water Shaman 5
Range Touch
Area 1 Flask
Duration Instant, 24 hours of potency
Casting Verbal, Somatic, Material (Pure Water)
Cast Action 1 minute ritual
Mana Cost 4
Effect Infuse a flask of Pure Water with a water spirit to provide a single dose of an elixir with heroic properties. Quaffing this dose provides +Rank divine and +1 Story Dice (+3 dice) bonus on their next action and allowing them to ignore all wound or fatigue penalties for the remainder of the encounter. The elixir is only effective once per hour. Elixir loses potency 24 hours after creation.