Rejuvenating Elixir: Difference between revisions

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   | Area || 1 Flask
   | Area || 1 Flask
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   | Duration ||  24 hours
   | Duration ||  Instant, 24 hours of potency
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   | Casting ||  Verbal, Somatic, Component (Pure Water)
   | Casting ||  Verbal, Somatic, Material (Pure Water)
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   | Cast Action || 10 minute ritual
   | Cast Action || 1 minute ritual
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   | Mana Cost || 3
   | Mana Cost || 3
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   | Effect ||  Infuse a flask of Pure Water with a water spirit to provide Rank doses of an elixir with rejuvenating properties. Each dose heals 1 lethal damage. A dose of the Elixir is effective on a target once per hour. Additional doses consumed by the same target within the same hour are wasted. The Elixir loses its potency 24 hours after creation.  
   | Effect ||  Infuse a flask of Pure Water with a water spirit's energy to provide Rank doses of an elixir with healing properties. Quaffing a dose immediately provides Rank magical healing. A dose of the Elixir is effective on a target once per hour. Additional doses consumed by the same target within the same hour are wasted. The Elixir loses its potency 24 hours after creation.
 
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Rituals]]
[[Category:Shamanism]]
[[Category:Shamanism]]
[[Category:Water Shaman]]
[[Category:Water Shaman]]

Latest revision as of 15:42, 13 January 2023

Required Water Shaman 2
Range Touch
Area 1 Flask
Duration Instant, 24 hours of potency
Casting Verbal, Somatic, Material (Pure Water)
Cast Action 1 minute ritual
Mana Cost 3
Effect Infuse a flask of Pure Water with a water spirit's energy to provide Rank doses of an elixir with healing properties. Quaffing a dose immediately provides Rank magical healing. A dose of the Elixir is effective on a target once per hour. Additional doses consumed by the same target within the same hour are wasted. The Elixir loses its potency 24 hours after creation.