Flash Freeze: Difference between revisions
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| Duration || Instant, 24 hours of potency | | Duration || Instant, 24 hours of potency | ||
|- | |- | ||
| Casting || Verbal, Somatic, | | Casting || Verbal, Somatic, Material(Pure Water) | ||
|- | |- | ||
| Cast Action || 10 minute ritual, Special | | Cast Action || 10 minute ritual, Special | ||
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HP: 8 | HP: 8 | ||
Defense: 5 (5 Armor) | Defense: 5 (5 Armor) | ||
Attack (Grapple): | Attack (Grapple): 7d10 + Rank | ||
The targets may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are [[Conditions#Grappled|Grappled]] for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. If the material is reduced to 0 HP then the grapple immediately ends. | The targets may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are [[Conditions#Grappled|Grappled]] for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. If the material is reduced to 0 HP then the grapple immediately ends. | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Rituals]] | |||
[[Category:Shamanism]] | [[Category:Shamanism]] | ||
[[Category:Water Shaman]] | [[Category:Water Shaman]] |
Latest revision as of 14:48, 13 January 2023
Required | Water Shaman 4 |
Range | Touch |
Area | 1 Flask, 5 yard cone |
Duration | Instant, 24 hours of potency |
Casting | Verbal, Somatic, Material(Pure Water) |
Cast Action | 10 minute ritual, Special |
Mana Cost | 3 |
Effect | The caster prepares a single flask of Pure Water ahead of time with a ritual imbuing its contents with the bitter cold of the Northern Wastes. When the bottle is drawn and opened (Move action + Fast Action; or simply a Fast action with Quick Draw), its liquid contents explode outward in a cone directly in front of the holder in a shower of ice and snow. This icy blast traps targets in its path and covers any open ground with ice.
Enemies within its path are trapped in an icy shell with the following stats: HP: 8 Defense: 5 (5 Armor) Attack (Grapple): 7d10 + Rank The targets may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are Grappled for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. If the material is reduced to 0 HP then the grapple immediately ends. Any ground within the path of the spell becomes icy, Difficult Terrain until it has melted naturally. |