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'''Domain Power: ''' Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.
==Domain Power: Fire Incarnate==
Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.


==Fire Lord==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Fire Lord'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Firehands || The caster's hands become alight with flame. The flame size is up to the constant control of the caster, to a maximum of 4 inches off of the skin. This fire behaves as normal fire in terms of light and ignition of combustables. This flame grants all unarmed attacks the Fire descriptor and a Rank enhancement bonus.
| 1 || [[Burning Hands]] || The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered.
|-
|-
| 2 || [[Fire Armor]] || The caster becomes wreathed in flame, as per [[Fire Armor]]
| 2 || [[Empowered Flames]] || After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses.
|-
|-
| 3 || Embershards || As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank x 2 rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana.
| 3 || [[Flamestrike]] || The caster calls down a pillar of holy fire, gaining increased area and ignoring fire resistance if empowered.  
|-
|-
| 4 || Flamestrike || The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials.
| 4 || [[Primal Fire]] || All Fire Lord spells now ignore fire resistance, and if empowered ignore some magical defenses.  
|-
|-
| 5 || Fiery Wings || Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
| 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.  
|}
|}


==Fiery Avenger==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Fiery Avenger'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Summon Blade || The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring.
| 1 || [[Ignite Weapon]] || The caster's weapon applies [[Conditions#Burning|Burning]].
|-
| 2 || [[Burning Blade]] || Casting fire spells greatly enhances the caster's weapon for a short time.
|-
| 3 || [[Exploding Strike]] || Caster makes a melee attack that explodes [[Conditions#Burning|Burning]] targets causing [[Conditions#Combustion|Combustion]].
|-
| 4 || [[Flame Rush]] || Caster moves at full speed through threatened areas, applying [[Conditions#Burning|Burning]] to adjacent targets.
|-
| 5 || [[Flaming Burst]] || Successful melee attacks send bursts of magical flame beyond the target.  
|}


The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.
==Harbinger of Flame==
{| class="tdgrey1"
!Rank
!Power
!Description
|-
| 1 || [[Purifying Flame]] || Caster sears bleeding wounds closed and boils contagion with painful holy fire.
|-
|-
| 2 || Burning Blade || When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count to 2.
| 2 || [[Superheat]] || Caster heats up worn or held metal objects.
 
The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds
|-
|-
| 3 || Enchant Blades || When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.
| 3 || [[Vision of Flame]] || Caster gazes into flickering flames seeing visions from afar, or even the future.
 
The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour
|-
|-
| 4 || Exploding Blade || When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count to 4.
| 4 || [[Embrace the Fire]] || Caster gains greater control over magical fire gaining mana from enemy attacks and excluding allies from their own spells.
 
The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.
|-
|-
| 5 || Flaring Blade || When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count to 5.
| 5 || [[Wings of Flame]] || Caster sprouts fiery wings granting flight speed and dealing fire damage to melee attackers.
 
The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 20:59, 7 February 2023

Domain Power: Fire Incarnate

Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord

Rank Power Description
1 Burning Hands The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered.
2 Empowered Flames After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses.
3 Flamestrike The caster calls down a pillar of holy fire, gaining increased area and ignoring fire resistance if empowered.
4 Primal Fire All Fire Lord spells now ignore fire resistance, and if empowered ignore some magical defenses.
5 Fire Seeds Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.

Fiery Avenger

Rank Power Description
1 Ignite Weapon The caster's weapon applies Burning.
2 Burning Blade Casting fire spells greatly enhances the caster's weapon for a short time.
3 Exploding Strike Caster makes a melee attack that explodes Burning targets causing Combustion.
4 Flame Rush Caster moves at full speed through threatened areas, applying Burning to adjacent targets.
5 Flaming Burst Successful melee attacks send bursts of magical flame beyond the target.

Harbinger of Flame

Rank Power Description
1 Purifying Flame Caster sears bleeding wounds closed and boils contagion with painful holy fire.
2 Superheat Caster heats up worn or held metal objects.
3 Vision of Flame Caster gazes into flickering flames seeing visions from afar, or even the future.
4 Embrace the Fire Caster gains greater control over magical fire gaining mana from enemy attacks and excluding allies from their own spells.
5 Wings of Flame Caster sprouts fiery wings granting flight speed and dealing fire damage to melee attackers.