War Domain: Difference between revisions
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m (→Evoker) |
m (→Evoker) |
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| 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield. | | 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield. | ||
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| 3 || [[ | | 3 || [[Smite]] || Use concussive magic to stun a single target. | ||
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| 4 || [[Blade Vortex]] || Conjure a swirling ring of blades that damages anything within it. | | 4 || [[Blade Vortex]] || Conjure a swirling ring of blades that damages anything within it. |
Revision as of 19:48, 26 April 2023
Domain Power: Weapon Mastery
Choose a fighting style when you select this domain. Each rank of the War domain grants an equal rank in that chosen Fighting Style. Ranks granted through this domain do not stack with ranks purchased in Character Creation, or with experience.
Evoker
Rank | Power | Description |
---|---|---|
1 | Combat Coordination | Send and receive short messages within range. |
2 | Deific Armament | Provide the channeler with a conjured weapon or shield. |
3 | Smite | Use concussive magic to stun a single target. |
4 | Blade Vortex | Conjure a swirling ring of blades that damages anything within it. |
5 | Anti-Magic Shell | Casting Time: Full Round |
Divine Warrior
Rank | Power | Description |
---|---|---|
1 | Divine Blessing | Gain a speed boost and ignore non-lethal damage for a short time. |
2 | Divine Strike | Empower standard melee attacks with the strength of the divine. |
3 | Divine Surge | While active, Divine Strikes further tire out and slow the enemy. |
4 | Divine Intervention | Protect a nearby ally by choosing to take some damage in their place. |
5 | Divine Smite | Once per day when making a Divine Strike, the strike does Mortal damage. |
Warlord
Rank | Power | Description |
---|---|---|
1 | On Your Guard | Warn allies to be alert, sharpening their perception and search skills. |
2 | Calculated Assault | Signal allies to coordinate their attacks more effectively, hitting harder for a short time. |
3 | Regain Your Strength | Encourage allies to regain their strength quickly, healing them with magic. |
4 | Stand Your Ground | Inspire allies to hold their positions. |
5 | Heroism | Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time. |