Weapon of Ice: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Rank || 2 |- | Required Spheres || Water 2 |- | Range || Touch |- | Area || 1 Weapon |- | Duration || 1 Hour |- | Casting || Verbal, S...")
 
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{| class="tdgrey1"
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  | Rank || 2
   | Required ||  [[Water Sphere]] 2
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   | Required Spheres ||  Water 2
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   | Range ||  Touch
   | Range ||  Touch
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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  | Mana Cost ||  1 Mana
| Cast Action || Fast
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| Cost ||  1 Mana
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   | Effect ||  Conjures a mundane weapon formed of frozen water from the natural water or humidity around the caster. The weapon counts as a +1 enhancement weapon. The enhancement increases to +2 at rank 3, and +3 at rank 5. Unlike the comparable [[Weapon of Flame]] spell, weapons created by this spell do not have the Frost damage descriptor. In every other way, the weapon is identical to the normal mundane weapon of the same type, and uses the same skills, damage dice, special attributes, and weapon styles. The weapon will be dispelled 1 round after the caster ceases to wield it. The caster may choose from any standard weapon that they have previously wielded, including throwing weapons, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however the caster may freely summon an arrow or crossbow bolt of fire as a part of the reloading action.
   | Effect ||  Casting this spell conjures a weapon formed of frozen water drawn from existing water or humidity around the caster. The weapon gains a +1 Enhancement bonus and the Ice descriptor; damage dealt by the weapon applies [[Frost]]. The Enhancement bonus increases to +2 at rank 3, and +3 at rank 5. In every other way, the weapon is identical to the normal mundane weapon of the same type and uses the same skills, damage dice, special attributes, and fighting styles. The weapon persists for the duration of the spell before melting away into nothing in an instant as the magic holding it together falls apart. It does not melt naturally.
 
The caster may shape the ice into the form of any standard weapon that they have previously wielded including ranged weaponry such as throwing knives, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however, the caster may freely summon an arrow or crossbow bolt of ice as a part of the reloading action.
 
Magitech weapons or other weapons requiring special materials (e.g. quicksilver, adamantine, etc.) as part of their construction may not be conjured with this spell.
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[[Category:Spells]]
[[Category:Magecraft]]
[[Category:Water Sphere]]

Latest revision as of 18:55, 29 June 2023

Required Water Sphere 2
Range Touch
Area 1 Weapon
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Fast
Cost 1 Mana
Effect Casting this spell conjures a weapon formed of frozen water drawn from existing water or humidity around the caster. The weapon gains a +1 Enhancement bonus and the Ice descriptor; damage dealt by the weapon applies Frost. The Enhancement bonus increases to +2 at rank 3, and +3 at rank 5. In every other way, the weapon is identical to the normal mundane weapon of the same type and uses the same skills, damage dice, special attributes, and fighting styles. The weapon persists for the duration of the spell before melting away into nothing in an instant as the magic holding it together falls apart. It does not melt naturally.

The caster may shape the ice into the form of any standard weapon that they have previously wielded including ranged weaponry such as throwing knives, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however, the caster may freely summon an arrow or crossbow bolt of ice as a part of the reloading action.

Magitech weapons or other weapons requiring special materials (e.g. quicksilver, adamantine, etc.) as part of their construction may not be conjured with this spell.