Water Sphere: Difference between revisions

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! Description
! Description
|-
|-
| [[Breath Water]] || Breath underwater.
| [[Breathe Water]] || Breathe underwater as though it were air.
|-
|-
| [[Sense Water]] || Sense the direction and distance to water.
| [[Condensation]] || Condense drinking water from the air.
|-
| [[Find Water]] || Sense the direction and distance to water.
|-
|-
| [[Influence Water]] || Repel or attract water at a specific point.
| [[Fog]] || Dense fog provides concealment.
|-
|-
| [[Mage Sight]] || See magical auras.
| [[Freeze Liquid]] || Turn liquids into ice that will thaw naturally.
|-
|-
| [[Freeze Liquid]] || Turn liquids into ice that will thaw naturally
| [[Frozen Touch]] || Damage and slow targets with a touch.
|-
|-
| [[Fog]] || Air/Water spell providing dense concealment.
| [[Influence Water]] || Exert magical influence on a small amount of water, altering its shape, color and opacity.
|-
|-
| [[Frozen Touch]] || Damage and slow targets with a touch.
| [[Ice Staff]] || Converts the casters staff to lethal Frost damage
|-
|-
| [[Condensation]] || Condense drinking water from the air.
| [[Mage Sight]] || See magical auras.
|}
|}


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! Spell
! Spell
! Description
! Description
|-
| [[Winter Freeze]] || This aura of biting cold aura freezes air and liquid around the mage.
|-
|-
| [[Ice Armor]] || Physical defense of shimmering ice.
| [[Ice Armor]] || Physical defense of shimmering ice.
|-
|-
| [[Frozen Aura]] || Magical defenses that chill the air around the caster.
| [[Ice Shield]] || A magical shield of condensed ice
|-
|-
| [[Ice Shield]] || A magical shield of condensed ice
| [[Shards of Ice]] || Ranged attack of magically formed ice that bypasses armor.
|-
|-
| [[Shift Current]] || Redirect flowing water in streams, rivers, and oceans.
| [[Shift Current]] || Redirect flowing water in streams, rivers, and oceans.
|-
|-
| [[Wall of Cold]] || A wall of bone chilling air slows targets moving through it.
| [[Wall of Cold]] || A wall of bone chilling air slows targets moving through it.
|-
| [[Shards of Ice]] || Ranged attack of magically formed ice that bypasses armor.
|-
|-
| [[Waterwalking]] || Walk on water or other liquids.
| [[Waterwalking]] || Walk on water or other liquids.
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! Description
! Description
|-
|-
| [[Ward]] || Absorbs damage from incoming attacks.
| [[Control Water]] || Telekinetically manipulate water ignoring gravity.
|-
|-
| [[Frost Bolt]] || Magical bolt of ice deals lethal damage and slows.
| [[Frost Bolt]] || Magical bolt of ice deals lethal damage and slows.
|-
| [[Wall of Ice]] || Temporary wall of ice blocks movement.
|-
|-
| [[Rain Storm]] || Water/Air spell drenches an area, countering fire effects.
| [[Rain Storm]] || Water/Air spell drenches an area, countering fire effects.
|-
|-
| [[Control Water]] || Telekinetically manipulate water ignoring gravity.
| [[Protection From Ice]] || Reduces incoming Ice damage and provides immunity to Frost.
|-
|-
| [[Sleet Storm]] || Water/Air storm of ice slows targets.
| [[Sleet Storm]] || Water/Air storm of ice slows targets.
|-
| [[Wall of Ice]] || Temporary wall of ice blocks movement.
|-
| [[Ward]] || Absorbs damage from incoming attacks.
|}
|}


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|-
|-
| [[Cone of Cold]] || A rippling blast of cold damages and slows targets in the area.
| [[Cone of Cold]] || A rippling blast of cold damages and slows targets in the area.
|-
| [[Ice Slide]] || A pathway of ice and magical propulsion that span gaps.
|-
|-
| [[Create Water]] || Conjure water from nothing.
| [[Create Water]] || Conjure water from nothing.
|-
|-
| [[Deluge]] || A Water/Air spell that counters fire effects, inhibits movement and vision, and can cause minor flooding.
| [[Deluge]] || Draw water from a nearby water source to send forth a powerful wave of water.  
|-
|-
| [[Field of Frost]] || Freeze the ground in an area, slowing those who move through it.
| [[Field of Frost]] || Freeze the ground in an area, slowing those who move through it.
|-
| [[Ice Slide]] || A pathway of ice and magical propulsion that span gaps.
|}
|}


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! Spell
! Spell
! Description
! Description
|-
| [[Hurricane]] || Conjure a true hurricane.
|-
|-
| [[Ice Storm]] || A Water/Air storm of ice shards that damages and slows targets, leaving a layer of ice behind.
| [[Ice Storm]] || A Water/Air storm of ice shards that damages and slows targets, leaving a layer of ice behind.
|-
|-
| [[Tsunami]] || Infuse a mass of water with kinetic energy that surges off in the desired direction.
| [[Tsunami]] || Infuse a mass of water with kinetic energy that surges off in the desired direction.
|-
| [[Hurricane]] || Conjure a true hurricane.
|}
|}
[[Category:Magic Guide]]
[[Category:Magecraft]]
[[Category:Spheres]]

Latest revision as of 10:32, 11 March 2024

Description

Elemental Energy. Water, cold, ice, winter storms, currents, oceans, rivers, grace Elemental Water ley lines are vague pools of clustered motes with invisible strands connecting them all

Spells

Rank 1

Spell Description
Breathe Water Breathe underwater as though it were air.
Condensation Condense drinking water from the air.
Find Water Sense the direction and distance to water.
Fog Dense fog provides concealment.
Freeze Liquid Turn liquids into ice that will thaw naturally.
Frozen Touch Damage and slow targets with a touch.
Influence Water Exert magical influence on a small amount of water, altering its shape, color and opacity.
Ice Staff Converts the casters staff to lethal Frost damage
Mage Sight See magical auras.

Rank 2

Spell Description
Winter Freeze This aura of biting cold aura freezes air and liquid around the mage.
Ice Armor Physical defense of shimmering ice.
Ice Shield A magical shield of condensed ice
Shards of Ice Ranged attack of magically formed ice that bypasses armor.
Shift Current Redirect flowing water in streams, rivers, and oceans.
Wall of Cold A wall of bone chilling air slows targets moving through it.
Waterwalking Walk on water or other liquids.
Weapon of Ice Conjure a weapon of ice to wield

Rank 3

Spell Description
Control Water Telekinetically manipulate water ignoring gravity.
Frost Bolt Magical bolt of ice deals lethal damage and slows.
Rain Storm Water/Air spell drenches an area, countering fire effects.
Protection From Ice Reduces incoming Ice damage and provides immunity to Frost.
Sleet Storm Water/Air storm of ice slows targets.
Wall of Ice Temporary wall of ice blocks movement.
Ward Absorbs damage from incoming attacks.

Rank 4

Spell Description
Cone of Cold A rippling blast of cold damages and slows targets in the area.
Create Water Conjure water from nothing.
Deluge Draw water from a nearby water source to send forth a powerful wave of water.
Field of Frost Freeze the ground in an area, slowing those who move through it.
Ice Slide A pathway of ice and magical propulsion that span gaps.

Rank 5

Spell Description
Hurricane Conjure a true hurricane.
Ice Storm A Water/Air storm of ice shards that damages and slows targets, leaving a layer of ice behind.
Tsunami Infuse a mass of water with kinetic energy that surges off in the desired direction.