Fire Domain: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(30 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Domain Power: ''' Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.
==Domain Power: Fire Incarnate==
Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.


==Fire Lord==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Fire Lord'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Create Fire || The caster may create a small magical fire in their hands at will. This flame may range from finger sized to hand sized according to the caster’s desires, shedding light up to a torch. In addition to the light, the flames are sufficient to ignite unattended flammable materials. The magical fire caused by this spell does not cause harm to the caster, however mundane fires ignited by this effect may still cause damage to the caster as normal. If the caster strikes a target with their flaming hand they may make an attack for Dexterity + Unarmed Melee + Fire Rank dice. The dice are reduced by Dodge and either Physical Defense or Magical Defense, whichever is higher.  
| 1 || [[Burning Hands]] || The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered.
|-
|-
| 2 || Fire Aura || Circle of flame follows the caster igniting nearby items and causing fire damage in dice equal to rank to targets in range.
| 2 || [[Empowered Flames]] || After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses.
|-
|-
| 3 || Enchant Weapons || Enchant Rank number of weapons with fiery Enhancement bonus equal to Rank.
| 3 || [[Flamestrike]] || The caster calls down a pillar of holy fire, gaining increased area and ignoring fire resistance if empowered.  
|-
|-
| 4 || Flamestrike || Calls down a pillar of holy fire in a 4 yard radius. These flames ignore fire immunity equal to Rank and ignite unattended mundane materials.
| 4 || [[Primal Fire]] || All Fire Lord spells now ignore fire resistance, and if empowered ignore some magical defenses.  
|-
|-
| 5 || ||  
| 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.
|}
|}


==Fiery Avenger==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Fiery Avenger'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Summon Blade || Conjures a greatsword of magical flame with a +1 enhancement bonus per Rank. Summoning the blade is a standard action.
| 1 || [[Ignite Weapon]] || The caster's weapon applies [[Conditions#Burning|Burning]].
|-
|-
| 2 || Burning Blade || The conjured greatsword gains 9-again.
| 2 || [[Burning Blade]] || Casting fire spells greatly enhances the caster's weapon for a short time.
|-
|-
| 3 || Fire Bolts || Enchants the flaming blade with (Rank) charges which can be expended to fling fire bolts at ranged targets.
| 3 || [[Exploding Strike]] || Caster makes a melee attack that explodes [[Conditions#Burning|Burning]] targets causing [[Conditions#Combustion|Combustion]].
|-
|-
| 4 || Exploding Blade || Fire explodes from the blade on a strike burning nearby foes for 2 x Rank, 1 yard radius. Does not also affect the target hit. Magic Armor applies against this attack.
| 4 || [[Flame Rush]] || Caster moves at full speed through threatened areas, applying [[Conditions#Burning|Burning]] to adjacent targets.
|-
|-
| 5 || Fiery Wings || Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
| 5 || [[Flaming Burst]] || Successful melee attacks send bursts of magical flame beyond the target.  
|}
|}


==Harbinger of Flame==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Elemental Conjuring'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Conjure Small Elemental || Conjure a Small Earth Elemental under your control for 1 Hour.
| 1 || [[Purifying Flame]] || Caster sears bleeding wounds closed and boils contagion with painful holy fire.
|-
|-
| 2 || Conjure Medium Elemental || Conjure a Medium Earth Elemental under your control for 1 Hour.
| 2 || [[Superheat]] || Caster heats up worn or held metal objects.
|-
|-
| 3 || Conjure Large Elemental || Conjure a Large Earth Elemental under your control for 1 Hour.
| 3 || [[Vision of Flame]] || Caster gazes into flickering flames seeing visions from afar, or even the future.
|-
|-
| 4 || Conjure Huge Elemental || Conjure a Huge Earth Elemental under your control for 1 Hour.
| 4 || [[Embrace the Fire]] || Caster gains greater control over magical fire gaining mana from enemy attacks and excluding allies from their own spells.
|-
|-
| 5 || Conjure Greater Elemental || Conjure a Greater Earth Elemental under your control for 1 Hour.
| 5 || [[Wings of Flame]] || Caster sprouts fiery wings granting flight speed and dealing fire damage to melee attackers.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 20:59, 7 February 2023

Domain Power: Fire Incarnate

Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord

Rank Power Description
1 Burning Hands The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered.
2 Empowered Flames After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses.
3 Flamestrike The caster calls down a pillar of holy fire, gaining increased area and ignoring fire resistance if empowered.
4 Primal Fire All Fire Lord spells now ignore fire resistance, and if empowered ignore some magical defenses.
5 Fire Seeds Caster creates three glowing seeds which contain primal fire. The seeds can be used to heal the caster or deal damage. If empowered an additional seed is created.

Fiery Avenger

Rank Power Description
1 Ignite Weapon The caster's weapon applies Burning.
2 Burning Blade Casting fire spells greatly enhances the caster's weapon for a short time.
3 Exploding Strike Caster makes a melee attack that explodes Burning targets causing Combustion.
4 Flame Rush Caster moves at full speed through threatened areas, applying Burning to adjacent targets.
5 Flaming Burst Successful melee attacks send bursts of magical flame beyond the target.

Harbinger of Flame

Rank Power Description
1 Purifying Flame Caster sears bleeding wounds closed and boils contagion with painful holy fire.
2 Superheat Caster heats up worn or held metal objects.
3 Vision of Flame Caster gazes into flickering flames seeing visions from afar, or even the future.
4 Embrace the Fire Caster gains greater control over magical fire gaining mana from enemy attacks and excluding allies from their own spells.
5 Wings of Flame Caster sprouts fiery wings granting flight speed and dealing fire damage to melee attackers.