Electromagnetic Field: Difference between revisions

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   | Range || Self  
   | Range || Self  
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   | Area ||  Self (1 yard radius at R5)
   | Area ||  Self (1 Yard Radius at R5)
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   | Duration ||  1 Hour, or until Charges are depleted
   | Duration ||  1 Hour, or until Charges are depleted
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   | Mana Cost || 2 Mana
   | Mana Cost || 2 Mana
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   | Effect ||  The caster generates a field of energy around herself, which causes small mundane pebbles to join her Guardian Stones in orbit around her. This grants [[Combat#Cover|Light Cover]] as well as Rank x 2 Electromagnetic Charges. While active, the caster may spend these Charges in the following ways:  
   | Effect ||  The caster generates a field of energy around herself, which causes small mundane pebbles to join her Guardian Stones in orbit around her. This grants [[Combat#Cover|Light Cover]] as well as Rank x 2 Electromagnetic Charges. Once all charges have been spent, the field dissipates and the caster loses cover until the spell is recast.
 
While active, the caster may spend these Charges in the following ways:  
* Spending 1 Charge allows the channeler to ready an action to trap projectile(s) that threaten her. A projectile entering the Electromagnetic Field triggers an opposed attack roll using the channeler's Casting Roll + Rank Divine bonus against the projectile's unmodified Attack Roll. If the channeler is successful, the projectile is trapped in her orbit and slingshotted back at the attacker, dealing Rank Lethal Damage and triggering any secondary effect(s) of the projectile (poison, explosion, splash attack, etc.) as though the attack were successful.  
* Spending 1 Charge allows the channeler to ready an action to trap projectile(s) that threaten her. A projectile entering the Electromagnetic Field triggers an opposed attack roll using the channeler's Casting Roll + Rank Divine bonus against the projectile's unmodified Attack Roll. If the channeler is successful, the projectile is trapped in her orbit and slingshotted back at the attacker, dealing Rank Lethal Damage and triggering any secondary effect(s) of the projectile (poison, explosion, splash attack, etc.) as though the attack were successful.  
* The Caster may alternatively spend 2 Charges to activate the field (as above) as a Reactive Action once per round.  
* The Caster may alternatively spend 2 Charges to activate the field (as above) as a Reactive Action once per round.  


Once all charges have been spent, the field dissipates and the caster loses cover until the spell is recast. At Rank 5, the area of the field extends to a 1 yard radius around the caster.
At Rank 5, the area of the field extends to a 1 yard radius around the caster.
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Latest revision as of 23:19, 13 January 2024

Required Earth Domain 3
Range Self
Area Self (1 Yard Radius at R5)
Duration 1 Hour, or until Charges are depleted
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2 Mana
Effect The caster generates a field of energy around herself, which causes small mundane pebbles to join her Guardian Stones in orbit around her. This grants Light Cover as well as Rank x 2 Electromagnetic Charges. Once all charges have been spent, the field dissipates and the caster loses cover until the spell is recast.

While active, the caster may spend these Charges in the following ways:

  • Spending 1 Charge allows the channeler to ready an action to trap projectile(s) that threaten her. A projectile entering the Electromagnetic Field triggers an opposed attack roll using the channeler's Casting Roll + Rank Divine bonus against the projectile's unmodified Attack Roll. If the channeler is successful, the projectile is trapped in her orbit and slingshotted back at the attacker, dealing Rank Lethal Damage and triggering any secondary effect(s) of the projectile (poison, explosion, splash attack, etc.) as though the attack were successful.
  • The Caster may alternatively spend 2 Charges to activate the field (as above) as a Reactive Action once per round.

At Rank 5, the area of the field extends to a 1 yard radius around the caster.