Barricade: Difference between revisions
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| Casting || Reactive Action | | Casting || Reactive Action | ||
|- | |- | ||
| | | Action || Verbal, Somatic | ||
|- | |- | ||
| Cost || 4 Mana | | Cost || 4 Mana | ||
|- | |- | ||
| Effect || The adept becomes an immovable object, intercepting a target that moves within Reach as a Reactive Action. If the target stops moving, its turn immediately ends and no further action may be taken. The target can attempt to avoid the Barricade and continue on its way with an opposed [[Acrobatics Skill|Acrobatics]] or [[Athletics Skill|Athletics]] skill roll against the adept's own Strength + Athletics Skill + Bear Discipline Rank (Proficiency bonus). If the target fails to avoid the Barricade it smashes into the adept ineffectually, taking lethal damage equal to the difference between the rolls, ending its turn, and becoming Stunned for 1 round. | | Effect || The adept becomes an immovable object, intercepting a target that moves within Reach as a Reactive Action. If the target stops moving, its turn immediately ends and no further action may be taken. The target can attempt to avoid the Barricade and continue on its way with an opposed [[Acrobatics Skill|Acrobatics]] or [[Athletics Skill|Athletics]] skill roll against the adept's own Strength + Athletics Skill + Bear Discipline Rank (Proficiency bonus). If the target fails to avoid the Barricade it smashes into the adept ineffectually, taking lethal damage equal to the difference between the rolls, ending its turn, and becoming [[conditions#stunned|Stunned]] for 1 round. | ||
|} | |} | ||
[[Category:Powers]] | [[Category:Powers]] | ||
[[Category:Adept]] | [[Category:Adept]] | ||
[[Category:Bear Discipline]] | [[Category:Bear Discipline]] |
Latest revision as of 17:14, 18 March 2024
Required | Bear Discipline 5 |
Range | Reach |
Target Area | 1 Target |
Duration | Variable |
Casting | Reactive Action |
Action | Verbal, Somatic |
Cost | 4 Mana |
Effect | The adept becomes an immovable object, intercepting a target that moves within Reach as a Reactive Action. If the target stops moving, its turn immediately ends and no further action may be taken. The target can attempt to avoid the Barricade and continue on its way with an opposed Acrobatics or Athletics skill roll against the adept's own Strength + Athletics Skill + Bear Discipline Rank (Proficiency bonus). If the target fails to avoid the Barricade it smashes into the adept ineffectually, taking lethal damage equal to the difference between the rolls, ending its turn, and becoming Stunned for 1 round. |