Mounted Combat: Difference between revisions

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==Requirements==
==Requirements==
* Dexterity OR Strength 3, Ride 3
* Dexterity OR Strength 3, Ride 3
* Ranks 1-2, 1 CC point per Rank or 3 GXP x Rank
* Ranks 1-3, 1 CC point per Rank or 3 GXP x Rank


==Effects==
==Effects==
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! Rank !! Name !! Description
! Rank !! Name !! Description
|-  
|-  
| 1 || Combat Trained || Mounting and Dismounting now require a Fast Action instead of a Move Action, and picking up the reins is reduced a Free Action instead of a Fast Action.  
| 1 || Combat Trained || Mounting and Dismounting now require a Fast Action instead of a Move Action.


When on a Trained mount, you only need to a single successful [[Ride Skill]] check to guide your mount's actions for an encounter instead of for each action attempted. If circumstances would require an additional Ride check (such as trying to control your mount after taking damage), you gain a +1 Proficiency bonus to the attempt. This increases to +2 at Rank 3, and +3 at Rank 5.  
When on a Trained mount, the rider only needs a single successful [[Ride Skill]] check to guide her mount's actions for an entire encounter instead of for each action attempted. If circumstances would require a reactive Ride check (such as a sudden attempt to control her mount after taking damage), she gains a +1 Proficiency bonus to the attempt. This increases to +2 at Rank 3, and +3 at Rank 5.
|-
| 2 || Mounted Maneuvers || When on a Trained mount, a rider may direct her mount's actions as a Fast Action instead of a Move Action. Additionally, the rider's maneuvers and abilities which would otherwise require a Full Round action may be performed while the mount uses its full range of Movement.
|-
| 3 || Mounted Momentum || The rider is able to use her mount's momentum to great effect during a charge. When making a mounted [[Types of Actions#Charge|Charge]], the rider may choose to continue on past the target in a straight line, using her mount's remaining movement whether or not the attack was successful. Additionally, if a target damaged during a mounted Charge is smaller than the mount, it must succeed on an opposed roll using the rider's ranks in DEX + Ride Skill + [[Handle Animal Skill]] vs. the target's DEX + Acrobatics Skill or be knocked [[Conditions#Prone|prone]]. If attacking a mounted target, the same dice would be rolled against the target's DEX + Ride Skill in an attempt to unseat that target and knock them off their mount, becoming prone.  


|-
If the target is the same size as the mount, the charge may knock them back 1 yard out of the path of the Charge instead. Creatures larger than the mount are unaffected.  
| 2 || Mounted Maneuvers || When on a Trained mount, you may direct your mount's actions as a Fast Action instead of a Move Action. Additionally, the rider's maneuvers and abilities which would otherwise require a Full Round action may be performed while the mount uses its full range of Movement.
|}
|}


[[Category:Benefits]]
[[Category:Benefits]]

Latest revision as of 11:23, 15 April 2024

Requirements

  • Dexterity OR Strength 3, Ride 3
  • Ranks 1-3, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank Name Description
1 Combat Trained Mounting and Dismounting now require a Fast Action instead of a Move Action.

When on a Trained mount, the rider only needs a single successful Ride Skill check to guide her mount's actions for an entire encounter instead of for each action attempted. If circumstances would require a reactive Ride check (such as a sudden attempt to control her mount after taking damage), she gains a +1 Proficiency bonus to the attempt. This increases to +2 at Rank 3, and +3 at Rank 5.

2 Mounted Maneuvers When on a Trained mount, a rider may direct her mount's actions as a Fast Action instead of a Move Action. Additionally, the rider's maneuvers and abilities which would otherwise require a Full Round action may be performed while the mount uses its full range of Movement.
3 Mounted Momentum The rider is able to use her mount's momentum to great effect during a charge. When making a mounted Charge, the rider may choose to continue on past the target in a straight line, using her mount's remaining movement whether or not the attack was successful. Additionally, if a target damaged during a mounted Charge is smaller than the mount, it must succeed on an opposed roll using the rider's ranks in DEX + Ride Skill + Handle Animal Skill vs. the target's DEX + Acrobatics Skill or be knocked prone. If attacking a mounted target, the same dice would be rolled against the target's DEX + Ride Skill in an attempt to unseat that target and knock them off their mount, becoming prone.

If the target is the same size as the mount, the charge may knock them back 1 yard out of the path of the Charge instead. Creatures larger than the mount are unaffected.