Winter Woodsman: Difference between revisions
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| colspan="3" style="text-align: center;" | ''These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in | | colspan="3" style="text-align: center;" | ''These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in formal hunts wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. '' | ||
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! Image !! Stats !! Special Qualities | ! Image !! Stats !! Special Qualities | ||
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Health: | Health: 11 | ||
Vigor: 4 | Vigor: 4 | ||
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Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + [[Frost]] | Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + [[Frost]] | ||
Piercing Shot: 13d10 + Frost; See Fighting Style for rules. | Piercing Shot: 13d10 + Frost; See Fighting Style for rules. | ||
Shot on the Run: | Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack. | ||
Initiative: +2 | Initiative: +2 |
Latest revision as of 16:20, 8 July 2024
These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in formal hunts wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. | ||
Image | Stats | Special Qualities |
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Health: 11 Vigor: 4 Physical Defense: 4 (2 dodge, 2 armor); 1 Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 7d10 Attack: 15d10 +2 Armor Piercing, + Frost Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost Piercing Shot: 13d10 + Frost; See Fighting Style for rules. Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack. Initiative: +2 Speed: 14 |
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* Unseelie Fae have Darkvision, but take a -2 penalty to Perception in sunlit areas. ** Physical attacks (ranged or melee) apply Frost on hit. *** 9d10 yard radius aura. |