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=Description=
=Description=


{| class="tdgrey1"
|-
| [[File:Water-shaman.jpg|250px]]
|}


=Spirit Bonuses=
Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.
 
=Spirit Powers=
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.


==Rank 1==
==Rank 1==
===Manifestation===
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Water_Spirit#Rank_1|Rank 1 Water Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
At will, the Imbued item glows brightly shedding light as a torch.  
! OR
 
! Manifest
Once per day, as a Free Action, the imbued item can gain the [[Frost#Frost|Frost]] effect for 1 round.
|-
 
| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Frost effect for 1 round.
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>
||
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy.
|| [[Small Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| [[Winter Freeze]]
| [[Water Adaptation]]
|| Freezes uncontained liquid water in radius around caster, extending vertically rank+1 inches higher and lower than the caster's body. The flat upper and lower limits creates a smooth surface of ice to walk on if the caster walks from land onto water, even on flowing rivers or tossing surf. Weight able to support is directly related to thickness of the ice. Ice melts naturally once it leaves the area of effect
|| Caster gains the ability to breathe and move freely underwater.
|-
| [[Fog]]
|| Summon a thick cloud of fog granting cover.
|-
|-
| [[Purity]]
| [[Purity]]
|| Remove any contaminants from a contained water source to render it clean drinking water. This includes poisons, diseases, excess minerals, earthy substances, etc... This also prepares water for use in elixir creation.
|| Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.
|-
| [[Fog]]
|| Dense fog obstructs line of sight
|}
|}


==Rank 2==
==Rank 2==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_2|Rank 2 Water Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
! OR
! Manifest
|-
| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
||
|| [[Medium Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| XXXX
| [[Aqueous Armor]]
|| XXXX
|| A thin layer of Pure Water provides a protective buffer against all elements.
|-
|-
| XXXX
| [[Winter Freeze]]
|| XXXX
|| An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
|-
|-
| Elixir of a Rejuvenating Spirit
| [[Rejuvenating Elixir]]
|| Infuse a flask of pure water with a water spirit to provide healing properties. Provides Rank +2 doses, each dose providing 1 non-lethal rejuvenation if consumed 1 dose at a time. If 2 or more doses are consumed, the shock of the excess reduces the total effect by half (round down), and no other non-lethal healing is effective for 2 rounds. Elixir loses 1 dose every 24 hour increment after creation. 1 minute ritual, 2 mana.
|| Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.
|}
|}


==Rank 3==
==Rank 3==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_3|Rank 3 Water Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
Imbued item now passively applies the [[Conditions#Frost|Frost]] condition.
! OR
! Manifest
|-
| Imbued item gains the Frost effect.
||
|| [[Large Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| XXXX
| [[Healing Rain]]
|| XXXX
|| Invigorating rain drawn from your spirit’s essence falls over a small area.
|-
|-
| XXXX
| [[Frostbite]]
|| XXXX
|| Each stack of [[Conditions#Frost|Frost]] now applies lethal damage on the caster's turn.
|-
|-
| Elixir of a Healing Spirit
| [[Warding Elixir]]
|| Infuse a flask of pure water with a water spirit to provide healing properties. Provides Rank doses, each dose providing 1 lethal healing if consumed 1 dose at a time. If 2 or more doses are consumed, the shock of the excess reduces the total effect by half (round down), and no other healing is effective for 2 rounds. Elixir loses 1 dose every 24 hour increment after creation. 1 minute ritual, 3 mana.  
|| Infuse Pure Water with a water spirit to provide powerful defense.
|}
|}


==Rank 4==
==Rank 4==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_4|Rank 4 Water Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
The imbued item gains the Frost Burst effect.
! OR
* Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer
! Manifest
* Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target.
|-
This effect may only occur once per round.
| Frost bursts in a 2 yard radius applying the Frost effect. This effect may only occur once per round.
||
|| [[Huge Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| [[Hold back the River]]
| [[Crashing Wave]]
|| Ritual that compels river water spirits to dam up the river across a Rank x 10 yard gap, rank x10 yards high. If this is bounded by objects or terrain to complete a dam, water will pile behind it and begin filling like a reservoir, eventually cresting when appropriate. If this is not bounded to create a dam, the river may be redirected or overflow spillage to the sides well outside it's normal banks. A dam created in this fashion can support the weight of all of the water it is holding back, but is not otherwise an obstacle other than would normally be created by an air to water transition.
|| Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
|-
|-
| XXXX
| [[Flash Freeze]]
|| XXXX
|| Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
|-
|-
| Elixir of a Quickening Spirit
| [[Quickening Elixir]]
|| Infuse a flask of pure water with a water spirit to provide haste properties. Provides Rank doses, each dose providing +1 speed, +1 initiative for Rank rounds. If 2 or more doses are consumed, the shock of the excess reduces the total duration by half (round down), and when the effect expires, the user suffers -1 speed and -1 initiative for the remainder of the original duration. Elixir loses 1 dose every 24 hour increment after creation. 1 minute ritual, 3 mana.  
|| Infuse Pure Water with a water spirit to boost your speed and reaction time.
|}
|}


==Rank 5==
==Rank 5==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_5|Rank 5 Water Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
! OR
! Manifest
|-
| Frost burst deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
||
|| [[Greater Water Spirit]]
|}
 
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Watery Grave]]
|| Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air. 
|-
|-
| [[Tsunami]]
| [[Heart of Ice]]
||  
|| The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
|-
|-
| XXXX
| [[Heroic Elixir]]
|| XXXX
|| Infuse Pure Water with a water spirit to provide divine properties to future actions.
|-
| Elixir of a Heroic Spirit
|| Infuse a flask of pure water with a water spirit to provide heroism properties. Provides Rank doses, each dose providing +1 divine bonus on their next action and allowing them to ignore 1 wound or fatigue penalty for the remainder of the encounter. The penalty reduction effect stacks with itself and other heroism effects to a maximum of Rank. If 2 or more doses are consumed, the shock of the excess reduces the duration of the penalty reduction to Rank rounds, and when the effect expires the consumer suffers a -1 penalty to all actions for the remainder of the encounter. Elixir loses 1 dose every 24 hour increment after creation. 1 minute ritual, 4 mana.
|}
|}
[[Category:Magic Guide]]
[[Category:Shaman]]
[[Category:Shamanism]]

Latest revision as of 17:35, 8 January 2024

Description

Water-shaman.jpg

Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.

Rank 1

Manifestation

The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Water Spirit.

Imbuement

At will, the Imbued item glows brightly shedding light as a torch.

Once per day, as a Free Action, the imbued item can gain the Frost effect for 1 round.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies Frost to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Frost to the targeted enemy.

Spells

Spell Description
Water Adaptation Caster gains the ability to breathe and move freely underwater.
Fog Summon a thick cloud of fog granting cover.
Purity Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Water Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Aqueous Armor A thin layer of Pure Water provides a protective buffer against all elements.
Winter Freeze An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
Rejuvenating Elixir Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Water Spirit.

Imbuement

Imbued item now passively applies the Frost condition.

Spells

Spell Description
Healing Rain Invigorating rain drawn from your spirit’s essence falls over a small area.
Frostbite Each stack of Frost now applies lethal damage on the caster's turn.
Warding Elixir Infuse Pure Water with a water spirit to provide powerful defense.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Water Spirit.

Imbuement

The imbued item gains the Frost Burst effect.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the wearer
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the target.

This effect may only occur once per round.

Spells

Spell Description
Crashing Wave Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
Flash Freeze Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
Quickening Elixir Infuse Pure Water with a water spirit to boost your speed and reaction time.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Water Spirit.

Imbuement

When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.

Spell Description
Watery Grave Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air.
Heart of Ice The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
Heroic Elixir Infuse Pure Water with a water spirit to provide divine properties to future actions.