Increase Gravity: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
   | Required Rank ||  Earth 5
   | Required ||  [[Earth Sphere]] 5
|-
|-
   | Range ||  10 yards x Rank
   | Range ||  Rank x 10 Yards
|-
|-
   | Area || 1 Target
   | Area || 1 Target
|-
|-
   | Duration ||  Concentration
   | Duration ||  Concentration
Line 11: Line 11:
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious.
   | Cast Action ||  Standard
 
 
{| class="tdgrey1"
|-
|-
| Round 1 || -1 speed, 2 non-lethal damage
  | Mana Cost || 4
|-
|-
| Round 2 || -2 speed, 2 lethal damage
  | Effect || A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect increases over the duration, quickly ramping up to devastating damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken. The damage dealt is determined by the target's size.
Ex: Human targets are considered size 5, Faerie are size 3, and Trolls are size 7.
{|
|-
  ! Round !! Total Speed Penalty !! Damage Points Dealt In Round
|-
|-
| Round 3 || -3 speed, 4 lethal damage
  | First || -2 || Size category non-lethal
|-
|-
| Round 4 || -4 speed, 6 lethal damage
  | Second || -4 || Size category x 2 non-lethal
|-
|-
| Round 5 || -5 speed, 8 lethal damage
  | Third || -6 || Size category x 3 non-lethal
|}
|}
|}
|}
[[Category:Spells]]
[[Category:Magecraft]]
[[Category:Earth Sphere]]

Latest revision as of 01:55, 13 August 2019

Required Earth Sphere 5
Range Rank x 10 Yards
Area 1 Target
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 4
Effect A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect increases over the duration, quickly ramping up to devastating damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken. The damage dealt is determined by the target's size.

Ex: Human targets are considered size 5, Faerie are size 3, and Trolls are size 7.

Round Total Speed Penalty Damage Points Dealt In Round
First -2 Size category non-lethal
Second -4 Size category x 2 non-lethal
Third -6 Size category x 3 non-lethal