Increase Gravity: Difference between revisions
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{| class="tdgrey1" | {| class="tdgrey1" | ||
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| Required | | Required || [[Earth Sphere]] 5 | ||
|- | |- | ||
| Range || 10 | | Range || Rank x 10 Yards | ||
|- | |- | ||
| Area || | | Area || 1 Target | ||
|- | |- | ||
| Duration || Concentration | | Duration || Concentration | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Effect || A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect | | Cast Action || Standard | ||
|- | |||
| Mana Cost || 4 | |||
{| | |- | ||
| Effect || A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect increases over the duration, quickly ramping up to devastating damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken. The damage dealt is determined by the target's size. | |||
Ex: Human targets are considered size 5, Faerie are size 3, and Trolls are size 7. | |||
{| | |||
|- | |- | ||
! Round !! Total Speed Penalty !! Damage Points Dealt In Round | |||
|- | |- | ||
| First || -2 || | | First || -2 || Size category non-lethal | ||
|- | |- | ||
| Second || -4 || | | Second || -4 || Size category x 2 non-lethal | ||
|- | |- | ||
| Third || -6 || | | Third || -6 || Size category x 3 non-lethal | ||
|} | |} | ||
|} | |||
[[Category:Spells]] | |||
[[Category:Magecraft]] | |||
[[Category:Earth Sphere]] |
Latest revision as of 01:55, 13 August 2019
Required | Earth Sphere 5 | ||||||||||||
Range | Rank x 10 Yards | ||||||||||||
Area | 1 Target | ||||||||||||
Duration | Concentration | ||||||||||||
Casting | Verbal, Somatic | ||||||||||||
Cast Action | Standard | ||||||||||||
Mana Cost | 4 | ||||||||||||
Effect | A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect increases over the duration, quickly ramping up to devastating damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Wards may prevent the damage taken. The damage dealt is determined by the target's size.
Ex: Human targets are considered size 5, Faerie are size 3, and Trolls are size 7.
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