Fighting Style: Assassination: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "'''Req. Stealth 3''' {| class="tdgrey1" |- |Rank 1 ||Sap ||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. This attack...")
 
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Req. Stealth 3'''
==Requirements==
* Stealth Rank 3
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
 
==Effects==
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
|Rank 1
|Rank 1
||Sap
||Sap
||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. This attack gains +50% (round down) dice in addition to ignoring dodge bonuses. Martial weapons count as 1 dice non-lethal weapons for this attack, but do not apply any Armor Piercing bonuses. Instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful the target is incapacitated for 10 minutes, if unsuccessful they take 1 point of non-lethal damage.
||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. Add +50% (round down) dice to your attack before removing the target's armor value from your pool. As the target is flat-footed, dodge bonuses are ignored, however martial weapons count as 1 dice non-lethal weapons for this attack and may not utilize any Armor Piercing bonuses. Instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage.
|-
|-
|Rank 2
|Rank 2
||Sneak Attack
||Sneak Attack
||When attacking a flat-footed enemy with a Light weapon gain +50% (round down) dice to the attack in addition to ignoring dodge bonuses. Small weapons such as daggers gain an additional +1 Armor Piercing on this attack. This maneuver may not be combined with any other maneuvers such as those granted by other Fighting Styles.
||When attacking a flat-footed enemy with a small or medium weapon, gain +50% (round down) dice to your attack pool. As the target is flat-footed, dodge bonuses are ignored. Small weapons such as daggers gain an additional +1 Armor Piercing on this attack. ''This maneuver may not be combined with maneuvers from other Fighting Styles.''
|-
|-
|Rank 3
|Rank 3
||Find Weakness
||Find Weakness
||Gain +1 Armor Piercing when using light weapons. Sap attacks now benefit from Armor Piercing.
||Locate weak points in targets' defenses. Gain +1 Armor Piercing when attacking with small or medium weapons. Sap maneuvers now benefit from Armor Piercing.
|-
|-
|Rank 4
|Rank 4
||Ambush
||Ambush
||Roll 9-again on sneak attacks with light melee weapons. Additionally your character may now perform Sneak Attacks with Ranged Physical Attacks. (Ex. bows, crossbows, or the Shadow Knives spell) To perform a ranged sneak attack you must first study the target for 3 rounds.
||Roll 9-again on sneak attacks with small or medium melee weapons. Additionally, your character may now perform Sneak Attacks with Ranged Physical Attacks (ex. bows, crossbows, [[Telekinetic Throw]]). To perform a ranged sneak attack, you must first study the target (Full Round action) for 3 rounds.
|-
|-
|Rank 5
|Rank 5
Line 22: Line 26:
||Assassination attacks with a magical weapon penetrate Rank magic armor.
||Assassination attacks with a magical weapon penetrate Rank magic armor.
|}
|}
[[Category:Benefits]]

Latest revision as of 23:38, 23 February 2024

Requirements

  • Stealth Rank 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Sap Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. Add +50% (round down) dice to your attack before removing the target's armor value from your pool. As the target is flat-footed, dodge bonuses are ignored, however martial weapons count as 1 dice non-lethal weapons for this attack and may not utilize any Armor Piercing bonuses. Instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage.
Rank 2 Sneak Attack When attacking a flat-footed enemy with a small or medium weapon, gain +50% (round down) dice to your attack pool. As the target is flat-footed, dodge bonuses are ignored. Small weapons such as daggers gain an additional +1 Armor Piercing on this attack. This maneuver may not be combined with maneuvers from other Fighting Styles.
Rank 3 Find Weakness Locate weak points in targets' defenses. Gain +1 Armor Piercing when attacking with small or medium weapons. Sap maneuvers now benefit from Armor Piercing.
Rank 4 Ambush Roll 9-again on sneak attacks with small or medium melee weapons. Additionally, your character may now perform Sneak Attacks with Ranged Physical Attacks (ex. bows, crossbows, Telekinetic Throw). To perform a ranged sneak attack, you must first study the target (Full Round action) for 3 rounds.
Rank 5 Arcane Piercing Assassination attacks with a magical weapon penetrate Rank magic armor.