Melee Weapons Skill: Difference between revisions
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Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into | Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately. | ||
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. | On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. | ||
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! Subtype !! Example Weapons | ! Subtype !! Example Weapons | ||
|- | |- | ||
| | | Slashing || Short Sword, Long Sword, Greatsword | ||
|- | |- | ||
| | | Crushing|| Club, Mace, Maul, Staff | ||
|- | |- | ||
| | | Piercing || Dagger, Rapier, Spear | ||
|} | |} |
Latest revision as of 10:10, 15 April 2020
Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately.
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.
Subtype | Example Weapons |
---|---|
Slashing | Short Sword, Long Sword, Greatsword |
Crushing | Club, Mace, Maul, Staff |
Piercing | Dagger, Rapier, Spear |