Fighting Style: Staves: Difference between revisions

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'''Req. 2-Handed Bashing 3'''
==Requirements==
* Melee (Crushing) 3
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
 
==Effects==
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
|Rank 1
|Rank 1
||Stave fighter
||Staff Fighter
||You know how to make your staff deadly, or not. Each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be changed as a Free Action without restriction. If the staff is enchanted or enhanced with an effect which already converts the damage to lethal, you may elect to over-ride that conversion and retain the non-lethal damage instead. If this choice is made, it does not lose the additional effects of the enhancement, such as Fire descriptor damage for the Magecraft [[Fire Staff]].
||In the hands of an experienced wielder, staves gain +1 to their base weapon damage. This bonus increases to +2 at Rank 3.  


Additionally, you know how to better deflect attacks from all sides, and gain +1 Parry. This increases to +2 at Rank 3 and +3 at Rank 5.
Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.
|-
|-
|Rank 2
|Rank 2
||Deadly Staff
||Parry Attack
||In your hands, a staff is more deadly than expected. Staves increase their base dice to 3. They further increase to 4 dice at Rank 4.
|| While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.
 
As a Standard Action you prepare to counter a melee attack within reach before your next action. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.  
 
A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.  
|-
|-
|Rank 3
|Rank 3
||Disarm
||Double Parry
||In place of a standard attack, make an opposed attack roll vs a target's base attack roll (Stat + Skill + Weapon Dice). On a success, the target loses their grip on their weapon. The Storyteller has discretion on if the weapon is simply dropped or is knocked away some distance. This attack is ineffective against natural weapons, 'unarmed' weapons, and other weapons which are considered part of the target.
||When performing a Parry Attack, the fighter may parry up to one attack each from two separate attackers before their next turn, even if they move at different initiatives.
|-
|-
|Rank 4
|Rank 4
||Trip
||Intercept Attack
||
||As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Parry Attack.
 
Example: On Jack's turn she activates Intercept Attack. She may choose to move and attempt to Parry Attack any attack within her movement without losing her place in the turn order. Due to Double Parry, she could attempt to parry a second attack, but may not move again to do so.
|-
|-
|Rank 5
|Rank 5
||
||Counter Strike
||
||Character may ready a Parry Attack and perform a regular melee attack as a Full Action.
|}
|}
[[Category:Benefits]]

Latest revision as of 12:50, 6 July 2021

Requirements

  • Melee (Crushing) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Staff Fighter In the hands of an experienced wielder, staves gain +1 to their base weapon damage. This bonus increases to +2 at Rank 3.

Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.

Rank 2 Parry Attack While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.

As a Standard Action you prepare to counter a melee attack within reach before your next action. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.

A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.

Rank 3 Double Parry When performing a Parry Attack, the fighter may parry up to one attack each from two separate attackers before their next turn, even if they move at different initiatives.
Rank 4 Intercept Attack As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Parry Attack.

Example: On Jack's turn she activates Intercept Attack. She may choose to move and attempt to Parry Attack any attack within her movement without losing her place in the turn order. Due to Double Parry, she could attempt to parry a second attack, but may not move again to do so.

Rank 5 Counter Strike Character may ready a Parry Attack and perform a regular melee attack as a Full Action.