Fighting Style: One Hand & Shield: Difference between revisions
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==Requirements== | |||
* Melee Weapons, Rank 2 | |||
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank | |||
==Effects== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
|Rank 1 | |Rank 1 | ||
|| | ||Shield Wall | ||
|| | ||While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank. | ||
|- | |- | ||
|Rank 2 | |Rank 2 | ||
||Shield Block | ||Shield Block | ||
|| | ||As a Standard Action you prepare to counter a melee attack within reach before your next action. When attempting to counter an attack in this way, make an opposed attack roll using the wielded weapon skill vs. the attacker's unmodified attack roll. Your attack roll gains a bonus equal to your Shield Bonus + Shield Enhancement. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks prevented in this way do not activate wards, reactive armors, or other defenses unless they explicitly state otherwise. On a successful block, the attacker suffers Non-Lethal Damage equal to the difference between the Shield Block roll and the attack. | ||
|- | |- | ||
|Rank 3 | |Rank 3 | ||
|| | ||Protection | ||
||+1 Shield Bonus | ||You gain +1 Shield Bonus whenever you are granted a shield bonus to defense. | ||
|- | |- | ||
|Rank 4 | |Rank 4 | ||
|| | ||Intercept Attack | ||
|| | ||As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Shield Block. | ||
Example: On Swetelove's turn she activates Intercept Attack. She may choose to move and attempt to Shield Block any attack within her movement without losing her place in the turn order. | |||
|- | |- | ||
|Rank 5 | |Rank 5 | ||
|| | ||Block & Strike | ||
||Character may | ||Character may ready a Shield Block and perform a regular melee attack as a Full Round action. | ||
|} | |} | ||
[[Category:Benefits]] |
Latest revision as of 16:49, 28 September 2023
Requirements
- Melee Weapons, Rank 2
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
Effects
Rank 1 | Shield Wall | While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank. |
Rank 2 | Shield Block | As a Standard Action you prepare to counter a melee attack within reach before your next action. When attempting to counter an attack in this way, make an opposed attack roll using the wielded weapon skill vs. the attacker's unmodified attack roll. Your attack roll gains a bonus equal to your Shield Bonus + Shield Enhancement. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks prevented in this way do not activate wards, reactive armors, or other defenses unless they explicitly state otherwise. On a successful block, the attacker suffers Non-Lethal Damage equal to the difference between the Shield Block roll and the attack. |
Rank 3 | Protection | You gain +1 Shield Bonus whenever you are granted a shield bonus to defense. |
Rank 4 | Intercept Attack | As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Shield Block.
Example: On Swetelove's turn she activates Intercept Attack. She may choose to move and attempt to Shield Block any attack within her movement without losing her place in the turn order. |
Rank 5 | Block & Strike | Character may ready a Shield Block and perform a regular melee attack as a Full Round action. |