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Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes.
=Description=


__TOC__
{| class="tdgrey1"
|-
| [[File:Air-shaman.jpg|250px]]
|}
 
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
 
=Spirit Powers=
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.
 
==Rank 1==
===Manifestation===
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Air_Spirit#Rank_1|Rank 1 Air Spirit]].
 
===Imbuement===
At will the Imbued item glows brightly shedding light as a torch.


=Rank 1=
Once per day, as a Free Action, the imbued item can gain the [[Conditions#Shock|Shock]] effect for 1 round.


{| class="tdgrey1" width="25%"
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>
! Imbue Bonus
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the targeted enemy.
! OR
! Manifest
|-
| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
||
|| [[Small Air Spirit]]
|}


==Restricted Spells==
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
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| [[Leap]] || Get a boost to jumping and falling distance.
| [[Leap]] || Get a boost to jumping and falling distance.
|-
|-
| [[Whispering Wind]] || Whispered message to a target.
| [[Breeze]] || A gust of clean air dissipates fog / smoke
|-
|-
| [[Held Breath]] || Magically hold breath for extended periods of time.
| [[Wind Speed]] || Caster gains speed bonuses for increased weather severity.
|}
|}


=Rank 2=
==Rank 2==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_2|Rank 2 Air Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
! OR
! Manifest
|-
| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
||
|| [[Medium Air Spirit]]
|}


==Restricted Spells==
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Guiding Wind]]
| [[Fleeting]]
|| Grants 9-again to ranged weapons.
|| Move swiftly through threatened spaces and ignore some speed penalties.
|-
|-
| [[Gust of Wind]] || Create a wind surge that can push back targets or modify existing breezes.
| [[Wind Wake]]
|| While active, the shaman generates a wake behind them at will providing Light Cover.
|-
|-
| [[Wind of Returning]]
|| [[Control Weather]]
|| Enchanted weapons return to caster.
|| Alter the weather influencing wind and precipitation.
|}
|}


=Rank 3=
==Rank 3==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_3|Rank 3 Air Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
Imbued item now passively applies [[Conditions#Shock|Shock]].
! OR
! Manifest
|-
| Imbued item gains the Shock effect.<br>
Imbued Armor: When a melee attacker lands a successful melee hit, even if that damage is negated by Ward, the attacker takes 1 non-Lethal damage reactively.<br>
Imbue Weapon: When landing a successful attack, the target takes an additional 1 non-Lethal damage, even if all damage is negated by Ward.
||
|| [[Large Air Spirit]]
|}


==Restricted Spells==
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Lightning Aura]]
| [[Ride the Wind]]  
|| Surrounds the caster with crackling sparks.
|| While active, the shaman may move vertically but must end their turn on solid ground.  
|-
|-
| [[Control Wind]]
| [[Guiding Wind]]
|| Significant speed and direction change of an air current.
|| Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster.
|-
|-
| [[Lightning Ward]]  
| [[Call Lightning]]
|| Absorbs damage from incoming attacks and prevents Shock effects.
|| Call down lightning bolts from existing storms.
|}
|}


=Rank 4=
==Rank 4==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_4|Rank 4 Air Spirit]].


{| class="tdgrey1" width="25%"
===Imbuement===
! Imbue Bonus
Once per round, when [[Conditions#Shock|Shock]] is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well.
! OR
! Manifest
|-
| When the Shock effect is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
||
|| [[Huge Air Spirit]]
|}


==Restricted Spells==
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Ride the Wind]]
| [[Wind Force]]
|| Gain short duration flight during move actions.
|| The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone.
|-
|-
| [[Charged Air]]
| [[Rising Charge]]
|| Makes targets in an area vulnerable to lightning damage.
|| Surrounds the shaman with crackling sparks based on movement that burst after a max distance.
|-
|-
| [[Tornado]]
| [[Rapid Storm]]
|| Conjure a damaging vortex of wind that can lift objects.
|| Cause major shifts in weather rapidly.
|}
|}


=Rank 5=
==Rank 5==
{| class="tdgrey1" width="25%"
===Manifestation===
! Imbue Bonus
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_5|Rank 5 Air Spirit]].
! OR
 
! Manifest
===Imbuement===
|-
When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying [[Conditions#Shock|Shock]]. This damage is affected by Magic Defense, but may not be reduced below 1 die.
| When the Shock effect is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
||
|| [[Greater Air Spirit]]
|}


==Restricted Spells==
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Hurricane]]
| [[Wind Mount]]
|| Conjure a true hurricane.  
|| The caster's Manifested spirit can be mounted and fly.  
|-
|-
| [[Ride the Lightning]]
| [[Ride the Lightning]]
|| Travel in a crackling bolt short distances surprising foes.
|| Travel in a crackling bolt short distances surprising foes.
|-
|-
| [[Flight]]
| [[Tornado]]
|| Gain a fly speed independant of ground movement speed, allowing 3 dimensional movement.  
|| Conjure a localized tornado which touches down at chosen point.  
|}
|}
[[Category:Magic Guide]]
[[Category:Shaman]]
[[Category:Shamanism]]

Latest revision as of 17:34, 8 January 2024

Description

Air-shaman.jpg

Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.

Rank 1

Manifestation

The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Air Spirit.

Imbuement

At will the Imbued item glows brightly shedding light as a torch.

Once per day, as a Free Action, the imbued item can gain the Shock effect for 1 round.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies Shock to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Shock to the targeted enemy.

Spells

Spell Description
Leap Get a boost to jumping and falling distance.
Breeze A gust of clean air dissipates fog / smoke
Wind Speed Caster gains speed bonuses for increased weather severity.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Air Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Fleeting Move swiftly through threatened spaces and ignore some speed penalties.
Wind Wake While active, the shaman generates a wake behind them at will providing Light Cover.
Control Weather Alter the weather influencing wind and precipitation.

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Air Spirit.

Imbuement

Imbued item now passively applies Shock.

Spells

Spell Description
Ride the Wind While active, the shaman may move vertically but must end their turn on solid ground.
Guiding Wind Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster.
Call Lightning Call down lightning bolts from existing storms.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Air Spirit.

Imbuement

Once per round, when Shock is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well.

Spells

Spell Description
Wind Force The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone.
Rising Charge Surrounds the shaman with crackling sparks based on movement that burst after a max distance.
Rapid Storm Cause major shifts in weather rapidly.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Air Spirit.

Imbuement

When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying Shock. This damage is affected by Magic Defense, but may not be reduced below 1 die.

Spells

Spell Description
Wind Mount The caster's Manifested spirit can be mounted and fly.
Ride the Lightning Travel in a crackling bolt short distances surprising foes.
Tornado Conjure a localized tornado which touches down at chosen point.