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Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.


=Spirit Spells=
=Spirit Powers=
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.


==Rank 1==
==Rank 1==
===Manifestation===
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Air_Spirit#Rank_1|Rank 1 Air Spirit]].
===Imbuement===
At will the Imbued item glows brightly shedding light as a torch.
Once per day, as a Free Action, the imbued item can gain the [[Conditions#Shock|Shock]] effect for 1 round.
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the targeted enemy.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
|-
|-
| [[Leap]] || Get a boost to jumping and falling distance.
| [[Leap]] || Get a boost to jumping and falling distance.
|-
|-
| [[Wind Speed]] || Caster gains speed bonuses for increased wind speed
| [[Breeze]] || A gust of clean air dissipates fog / smoke
|-
|-
| [[Breeze]] || A gust of clean air dissipates fog / smoke
| [[Wind Speed]] || Caster gains speed bonuses for increased weather severity.
|}
|}


==Rank 2==
==Rank 2==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_2|Rank 2 Air Spirit]].
===Imbuement===
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
|-
|-
| [[Fleeting]]
| [[Fleeting]]
|| Shaman or Spirit ignores Rank speed penalties and may move through threatened squares at no extra movement cost.
|| Move swiftly through threatened spaces and ignore some speed penalties.
|-
|-
| [[Guiding Wind]]
| [[Wind Wake]]
|| Grants 9-again to ranged weapons. Thrown weapons return to the caster.
|| While active, the shaman generates a wake behind them at will providing Light Cover.
|-
|-
|| [[Control Weather]]
|| [[Control Weather]]
|| Alters the weather influencing wind and precipitation.
|| Alter the weather influencing wind and precipitation.
|}
|}


==Rank 3==
==Rank 3==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_3|Rank 3 Air Spirit]].
===Imbuement===
Imbued item now passively applies [[Conditions#Shock|Shock]].
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| Imbued item applies the [[Conditions#Shock|Shock]] condition.
|-
|-
| [[Ride the Wind]]  
| [[Ride the Wind]]  
|| For duration the caster may move vertically, but must end their turn on solid ground or fall.  
|| While active, the shaman may move vertically but must end their turn on solid ground.  
|-
|-
| [[Wind Wake]]
| [[Guiding Wind]]
|| While active the caster can generate a wake behind them at will providing Light Cover.
|| Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster.
|-
|-
| [[Call Lightning]]
| [[Call Lightning]]
|| Calls down lightning bolts from existing storms.
|| Call down lightning bolts from existing storms.
|}
|}


==Rank 4==
==Rank 4==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_4|Rank 4 Air Spirit]].
===Imbuement===
Once per round, when [[Conditions#Shock|Shock]] is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When [[Conditions#Shock|Shock]] is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
|-
|-
| [[Wind Force]]
| [[Wind Force]]
|| Enchanted target's attacks propel a powerful gust of wind knocking targets backwards or prone.
|| The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone.
|-
|-
| [[Rising Charge]]
| [[Rising Charge]]
|| Surrounds the caster with crackling sparks based on movement that burst after a max distance.
|| Surrounds the shaman with crackling sparks based on movement that burst after a max distance.
|-
|-
| [[Rapid Storm]]
| [[Rapid Storm]]
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==Rank 5==
==Rank 5==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_5|Rank 5 Air Spirit]].
===Imbuement===
When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying [[Conditions#Shock|Shock]]. This damage is affected by Magic Defense, but may not be reduced below 1 die.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When [[Conditions#Shock|Shock]] is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
|-
|-
| [[Wind Mount]]
| [[Wind Mount]]
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|| Conjure a localized tornado which touches down at chosen point.  
|| Conjure a localized tornado which touches down at chosen point.  
|}
|}
[[Category:Magic Guide]]
[[Category:Shaman]]
[[Category:Shamanism]]

Latest revision as of 17:34, 8 January 2024

Description

Air-shaman.jpg

Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.

Rank 1

Manifestation

The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Air Spirit.

Imbuement

At will the Imbued item glows brightly shedding light as a torch.

Once per day, as a Free Action, the imbued item can gain the Shock effect for 1 round.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies Shock to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Shock to the targeted enemy.

Spells

Spell Description
Leap Get a boost to jumping and falling distance.
Breeze A gust of clean air dissipates fog / smoke
Wind Speed Caster gains speed bonuses for increased weather severity.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Air Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Fleeting Move swiftly through threatened spaces and ignore some speed penalties.
Wind Wake While active, the shaman generates a wake behind them at will providing Light Cover.
Control Weather Alter the weather influencing wind and precipitation.

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Air Spirit.

Imbuement

Imbued item now passively applies Shock.

Spells

Spell Description
Ride the Wind While active, the shaman may move vertically but must end their turn on solid ground.
Guiding Wind Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster.
Call Lightning Call down lightning bolts from existing storms.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Air Spirit.

Imbuement

Once per round, when Shock is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well.

Spells

Spell Description
Wind Force The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone.
Rising Charge Surrounds the shaman with crackling sparks based on movement that burst after a max distance.
Rapid Storm Cause major shifts in weather rapidly.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Air Spirit.

Imbuement

When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying Shock. This damage is affected by Magic Defense, but may not be reduced below 1 die.

Spells

Spell Description
Wind Mount The caster's Manifested spirit can be mounted and fly.
Ride the Lightning Travel in a crackling bolt short distances surprising foes.
Tornado Conjure a localized tornado which touches down at chosen point.