Air Shaman: Difference between revisions
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Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons. | Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons. | ||
=Spirit | =Spirit Powers= | ||
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank. | |||
==Rank 1== | ==Rank 1== | ||
===Manifestation=== | |||
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Air_Spirit#Rank_1|Rank 1 Air Spirit]]. | |||
===Imbuement=== | |||
At will the Imbued item glows brightly shedding light as a torch. | |||
Once per day, as a Free Action, the imbued item can gain the [[Conditions#Shock|Shock]] effect for 1 round. | |||
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br> | |||
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Shock|Shock]] to the targeted enemy. | |||
===Spells=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[Leap]] || Get a boost to jumping and falling distance. | | [[Leap]] || Get a boost to jumping and falling distance. | ||
|- | |- | ||
| [[ | | [[Breeze]] || A gust of clean air dissipates fog / smoke | ||
|- | |- | ||
| [[ | | [[Wind Speed]] || Caster gains speed bonuses for increased weather severity. | ||
|} | |} | ||
==Rank 2== | ==Rank 2== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_2|Rank 2 Air Spirit]]. | |||
===Imbuement=== | |||
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. | |||
===Spells=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[Fleeting]] | | [[Fleeting]] | ||
|| | || Move swiftly through threatened spaces and ignore some speed penalties. | ||
|- | |- | ||
| [[ | | [[Wind Wake]] | ||
|| | || While active, the shaman generates a wake behind them at will providing Light Cover. | ||
|- | |- | ||
|| [[Control Weather]] | || [[Control Weather]] | ||
|| | || Alter the weather influencing wind and precipitation. | ||
|} | |} | ||
==Rank 3== | ==Rank 3== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_3|Rank 3 Air Spirit]]. | |||
===Imbuement=== | |||
Imbued item now passively applies [[Conditions#Shock|Shock]]. | |||
===Spells=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[Ride the Wind]] | | [[Ride the Wind]] | ||
|| | || While active, the shaman may move vertically but must end their turn on solid ground. | ||
|- | |- | ||
| [[Wind | | [[Guiding Wind]] | ||
|| | || Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster. | ||
|- | |- | ||
| [[Call Lightning]] | | [[Call Lightning]] | ||
|| | || Call down lightning bolts from existing storms. | ||
|} | |} | ||
==Rank 4== | ==Rank 4== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_4|Rank 4 Air Spirit]]. | |||
===Imbuement=== | |||
Once per round, when [[Conditions#Shock|Shock]] is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well. | |||
===Spells=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[Wind Force]] | | [[Wind Force]] | ||
|| | || The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone. | ||
|- | |- | ||
| [[Rising Charge]] | | [[Rising Charge]] | ||
|| Surrounds the | || Surrounds the shaman with crackling sparks based on movement that burst after a max distance. | ||
|- | |- | ||
| [[Rapid Storm]] | | [[Rapid Storm]] | ||
Line 80: | Line 102: | ||
==Rank 5== | ==Rank 5== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Air_Spirit#Rank_5|Rank 5 Air Spirit]]. | |||
===Imbuement=== | |||
When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying [[Conditions#Shock|Shock]]. This damage is affected by Magic Defense, but may not be reduced below 1 die. | |||
===Spells=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[Wind Mount]] | | [[Wind Mount]] | ||
Line 96: | Line 122: | ||
|| Conjure a localized tornado which touches down at chosen point. | || Conjure a localized tornado which touches down at chosen point. | ||
|} | |} | ||
[[Category:Magic Guide]] | |||
[[Category:Shaman]] | |||
[[Category:Shamanism]] |
Latest revision as of 17:34, 8 January 2024
Description
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
Spirit Powers
With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.
Rank 1
Manifestation
The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Air Spirit.
Imbuement
At will the Imbued item glows brightly shedding light as a torch.
Once per day, as a Free Action, the imbued item can gain the Shock effect for 1 round.
- Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies Shock to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
- Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Shock to the targeted enemy.
Spells
Spell | Description |
---|---|
Leap | Get a boost to jumping and falling distance. |
Breeze | A gust of clean air dissipates fog / smoke |
Wind Speed | Caster gains speed bonuses for increased weather severity. |
Rank 2
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 2 Air Spirit.
Imbuement
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Spells
Spell | Description |
---|---|
Fleeting | Move swiftly through threatened spaces and ignore some speed penalties. |
Wind Wake | While active, the shaman generates a wake behind them at will providing Light Cover. |
Control Weather | Alter the weather influencing wind and precipitation. |
Rank 3
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 3 Air Spirit.
Imbuement
Imbued item now passively applies Shock.
Spells
Spell | Description |
---|---|
Ride the Wind | While active, the shaman may move vertically but must end their turn on solid ground. |
Guiding Wind | Suffuse ranged or thrown weapons with an air spirit's power, ensuring high attack accuracy and returning them to the caster. |
Call Lightning | Call down lightning bolts from existing storms. |
Rank 4
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 4 Air Spirit.
Imbuement
Once per round, when Shock is triggered, a shower of sparks splashes onto a maximum of Rank additional targets within a 3-yard radius of the initial target, applying Shock to them as well.
Spells
Spell | Description |
---|---|
Wind Force | The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone. |
Rising Charge | Surrounds the shaman with crackling sparks based on movement that burst after a max distance. |
Rapid Storm | Cause major shifts in weather rapidly. |
Rank 5
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 5 Air Spirit.
Imbuement
When a shower of sparks is triggered, the sparks deal Rank dice lethal damage to the additional targets as well as applying Shock. This damage is affected by Magic Defense, but may not be reduced below 1 die.
Spells
Spell | Description |
---|---|
Wind Mount | The caster's Manifested spirit can be mounted and fly. |
Ride the Lightning | Travel in a crackling bolt short distances surprising foes. |
Tornado | Conjure a localized tornado which touches down at chosen point. |