Ghost Song: Difference between revisions

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   | Spirit Type(s) ||  Ghost 2
   | Required ||  [[Ghost Shaman]] 2
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   | Range || Special
   | Range || Rank Miles
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   | Area || Special
   | Area || 10 yards x Rank, Centered on Caster
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   | Duration || 1 Hour
   | Duration || 1 day
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  As part of a ritual lasting at least 5 minutes, the caster makes a Perform roll consisting of singing and/or musical instrument (flute, drums, etc) which draws nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the ghosts drawn by the song. These ghosts may provide information, or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Spirit spells.
  | Cast Action ||  5 Minute Ritual
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  | Mana Cost ||  1
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   | Effect ||  As part of a ritual, the caster makes a [[Perform_Skill|Perform]] roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the Ghosts drawn by the song for one day, during which they will remain in the area. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Shaman spells.
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[[Category:Spells]]
[[Category:Shamanism]]
[[Category:Ghost Shaman]]

Latest revision as of 20:25, 14 October 2020

Required Ghost Shaman 2
Range Rank Miles
Area 10 yards x Rank, Centered on Caster
Duration 1 day
Casting Verbal, Somatic
Cast Action 5 Minute Ritual
Mana Cost 1
Effect As part of a ritual, the caster makes a Perform roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the Ghosts drawn by the song for one day, during which they will remain in the area. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Shaman spells.