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'''Domain Power:''' Treat shadows (of your size or greater) as full concealment for the purposes of entering stealth. This allows a Shadow acolyte using this power to enter stealth while observed by blending into the shadows. As long as the caster ends their turn in shadows they retain stealth even if they move through areas without concealment. At Rank 3 when concealed with this effect the acolyte gains protection from spells which would detect stealthed targets.
==Domain Power: Fade to Black==
The channeler may treat shadows (of their size or larger) as full concealment for the purposes of entering stealth. This allows a Shadow channeler using this power to enter stealth while observed by blending into nearby shadows. As long as the caster ends her turn in shadow she remains stealthed, even if she has moved through areas without concealment.  


At Rank 3, when concealed with this effect the channeler gains protection from spells which would detect stealthed targets.
==Living Shadow==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Shadow Master'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Ebon Eyes || Grants Darksight.
| 1 || [[Darkvision]] || See in the dark as though the environment is well-lit.  
|-
|-
| 2 || Cloak of Shadows || You gather shadows around yourself providing full concealment (even if watched). Until the end of the round you may move full speed while stealthed. If the turn is ended in concealment you remain stealthed.  
| 2 || [[Cloak of Shadows]] || Gather shadows and move in complete concealment once per encounter.  
|-
|-
| 3 || Silent Shadows || Caster centered AOE silence
| 3 || [[Silent Shadows]] || Create an area of perfect silence around the channeler.
|-
|-
| 4 || Deeper Darkness || Large area of effect darkness blinds all targets within. Under the effect of Ebon Eyes the caster may still see as normal.
| 4 || [[Deeper Darkness]] || Blanket an area in darkness, blinding targets within except the caster.
|-
|-
| 5 || Shadow Form || Caster becomes a living shadow capable of two dimensional movement. They may take vertical movements up flat surfaces without penalty or Climb checks but must retain contact with a surface. They may slip through any cracks which are not small enough to prevent light from traveling through. While in Shadow Form the caster gains a +2 bonus to Stealth rolls, +2 Dodge, and +2 Speed while stealthed, and may make unarmed melee attacks as if wielding a dagger (1 lethal, +1 AP). If the caster uses a weapon instead, these attacks retain all normal bonuses while in Shadow Form. Effects with the Light descriptor deal Mortal damage to the caster while in Shadow Form.
| 5 || [[Shadow Form]] || Become a living shadow.
|}
|}
 
==Shadow Master==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Shadow Assassin'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Shadow Tattoos || Conceal Light weapons as magical tattoos.
| 1 || [[Conjure Shadows]] || Conjures shadows to fill the area.
|-
|-
| 2 || Shadow Constructs || Caster creates one simple construct from shadows (up to 1 yard square in size x Rank). Shadow constructs are jet black and virtually weightless. Constructs that bear weight may only hold half as much weight as the mundane equivalent. Only Rank simple constructs may be summoned at a time. The caster must have enough shadows available to create an object of the desired size, and must be in physical contact with the construct as he/she creates it. The construct may flow or change direction under the caster’s control until it solidifies.  
| 2 || [[Minor Illusion]] || Create minor illusions from shadows.  
|-
|-
| 3 || Shadow Daggers || Physical ranged attack with bonus armor penetration that ignores dodge.
| 3 || [[Shadow Splinters]] || Attack enemies with a hail of razor sharp splinters.
|-
|-
| 4 || Shadow Guise || Alter appearance to match witnessed target, or leave it behind as a decoy when shifting to invisibility via the domain power
| 4 || [[Shadow Guise]] || Alter appearance to match witnessed target, or leave it behind as a decoy.
|-
|-
| 5 || Shadow Step || Step from shadow to shadow, taking the place of a movement action. Attacks against one target adjacent to your arrival location gain +Rank Dodge Reduction, and may reduce them to [[Conditions#flatfooted|flatfooted]]
| 5 || [[Shadow Step]] || Step from shadow to shadow with ease, moving too quickly for enemies to evade.  
|}
|}


==Shadow Assassin==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Living Shadow'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Send Shadow || The caster detaches his shadow allowing him to see from its position in black and white and hear sounds as if present. The shadow can move up to 20 yards x Rank away from the caster. The shadow may use the caster’s stealth roll and treats mundane shadows as concealment. The shadow is immediately destroyed by effects with the Light descriptor. While controlling the shadow, the caster is subject to the effects of any mind affecting spells cast at the shadow such as illusions or compulsions, and is aware of his own body but may not see his environment without reliquishing control.
| 1 || [[Shadow Wire]] || The caster makes a narrow wire of shadows that acts as a grapple or tripwire.
|-
| 2 || Tangible Shadow || The conjured shadow gains physical substance allowing the caster to interact with the environment including lifting light objects, picking locks, or attacking. Skill rolls are performed with the caster’s statistics and skills (although no enhancement or equipment modifiers). Despite having physical structure, the shadow remains able to move through two dimensional spaces, sliding between small cracks and under doors. In addition to controlling the shadow directly the caster may instead give it basic orders and instructions such as “defend me”, “wait here”, or “attack that target”. The shadow is immune to mind-affecting spells, however as with Conjure Shadow when directly controlling the shadow, the caster is vulnerable. Effects with the Light descriptor will cause Mortal damage to the shadow if they normally cause damage, and Rank lethal damage otherwise. The shadow has the following stats:
{|
|-
|Health || 3
|-
|Physical Defense || 3 (3 dodge)
|-
|Magical Defense || 1
|-
|Attack || 6
|-
|Speed || 10
|-
|Special Qualities || Immune to death magic, mind-affecting spells, poison, and disease. <br>
Sneak Attack - Gain +2 Attack when target is flat-footed.
|}
|-
| 3 || Tangible Shadow || The living shadow’s statistics improve to:
{|
|-
|Health || 4
|-
|Physical Defense || 4 (3 dodge)
|-
|Magical Defense || 2
|-
|Attack || 8
|-
|-
|Speed || 10
| 2 || [[Shadow Dagger]] || Creates a deadly blade of shadows.
|-
|-
|Special Qualities || Immune to death magic, mind-affecting spells, poison, and disease. <br>
| 3 || [[Shadow Assassin]] || The caster's shadow gains physical substance allowing it to interact with the environment or attack.
Sneak Attack - Gain +3 Attack when target is flat-footed.
|}
|-
|-
| 4 || Tangible Shadow || The living shadow’s statistics improve to:
| 4 || [[Pin Shadow]] || Attacks made by the Shadow Dagger or Shadow Assassin can root a target in place.
{|
|-
|-
|Health || 5
| 5 || [[Execute Shadow]] || Attacking the target's shadow will ignore their defenses.
|-
|Physical Defense || 5 (3 dodge)
|-
|Magical Defense || 3
|-
|Attack || 11
|-
|Speed || 12
|-
|Special Qualities || Immune to death magic, mind-affecting spells, poison, and disease. <br>
Sneak Attack - Gain +4 Attack when target is flat-footed.
|}
|-
| 5 || Tangible Shadow || The living shadow’s statistics improve to:
{|
|-
|Health || 6
|-
|Physical Defense || 6 (3 dodge)
|-
|Magical Defense || 4
|-
|Magical Resistance|| 9d10
|-
|Attack || 14
|-
|Speed || 12
|-
|Special Qualities || Immune to death magic, mind-affecting spells, poison, and disease. <br>
Sneak Attack - Gain +5 Attack when target is flat-footed.<br>
Armor Piercing +2
|}
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 16:58, 20 July 2023

Domain Power: Fade to Black

The channeler may treat shadows (of their size or larger) as full concealment for the purposes of entering stealth. This allows a Shadow channeler using this power to enter stealth while observed by blending into nearby shadows. As long as the caster ends her turn in shadow she remains stealthed, even if she has moved through areas without concealment.

At Rank 3, when concealed with this effect the channeler gains protection from spells which would detect stealthed targets.

Living Shadow

Rank Power Description
1 Darkvision See in the dark as though the environment is well-lit.
2 Cloak of Shadows Gather shadows and move in complete concealment once per encounter.
3 Silent Shadows Create an area of perfect silence around the channeler.
4 Deeper Darkness Blanket an area in darkness, blinding targets within except the caster.
5 Shadow Form Become a living shadow.

Shadow Master

Rank Power Description
1 Conjure Shadows Conjures shadows to fill the area.
2 Minor Illusion Create minor illusions from shadows.
3 Shadow Splinters Attack enemies with a hail of razor sharp splinters.
4 Shadow Guise Alter appearance to match witnessed target, or leave it behind as a decoy.
5 Shadow Step Step from shadow to shadow with ease, moving too quickly for enemies to evade.

Shadow Assassin

Rank Power Description
1 Shadow Wire The caster makes a narrow wire of shadows that acts as a grapple or tripwire.
2 Shadow Dagger Creates a deadly blade of shadows.
3 Shadow Assassin The caster's shadow gains physical substance allowing it to interact with the environment or attack.
4 Pin Shadow Attacks made by the Shadow Dagger or Shadow Assassin can root a target in place.
5 Execute Shadow Attacking the target's shadow will ignore their defenses.