Flare: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required Spheres || Fire 2 |- | Range || 10 yards per rank |- | Area || 1 Point |- | Duration || Instant |- | Casting || Verbal, Somatic |-...") |
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| Required | | Required || [[Fire Sphere]] 2 | ||
|- | |- | ||
| Range || 10 yards | | Range || Rank x 10 yards | ||
|- | |- | ||
| Area || 1 | | Area || 1 Square | ||
|- | |- | ||
| Duration || Instant | | Duration || Instant | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Effect || A bright flash of light at the point designated dazzles targets that can see it. Targets roll | | Cast Action || Standard | ||
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| Mana Cost || 1 | |||
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| Effect || A bright flash of light at the point designated dazzles targets that can see it. Targets must succeed on a Physical Magic Resistance roll vs. Casting or take a Rank + 1 penalty to Speed, Dexterity based skills, and Perception. This penalty is reduced by 1 each round on the caster's turn as the effect on the target fades. | |||
Applicability notes: | Applicability notes: | ||
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* Targets who can see the point only through the re-imaging of the area, such as through scrying effects, are not affected. | * Targets who can see the point only through the re-imaging of the area, such as through scrying effects, are not affected. | ||
* Targets who have sent their vision to a point where they can see the ignition point are subject to the effects. This includes spells such as Angle Vision, a Shadow Channeler seeing through his shadow spirit's eyes, Mind Sight, and the like. Such a target who fails to resist the effects must roll a casting roll to maintain their Vision spell effect, if it in concentration based. | * Targets who have sent their vision to a point where they can see the ignition point are subject to the effects. This includes spells such as Angle Vision, a Shadow Channeler seeing through his shadow spirit's eyes, Mind Sight, and the like. Such a target who fails to resist the effects must roll a casting roll to maintain their Vision spell effect, if it in concentration based. | ||
* Since Brilliance and Shadow does not specifically manage target facing, it is up to the Storyteller to determine if any target avoids the effect due to subjective facing. | |||
** For example it is reasonable that casting Flare behind a marching military formation wouldn't affect those in the formation, as it is presumed they are all facing forward. | |||
** A Flare on a stage in a crowded theater should affect everyone in the audience, since it is presumed that is where they are facing. | |||
** A guideline for a chaotic or un-organized environment could be rolling randomly for how many targets would see it, but is ultimately up to the Storyteller. | |||
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[[Category:Spells]] | |||
[[Category:Magecraft]] | |||
[[Category:Fire Sphere]] |
Latest revision as of 09:58, 11 March 2024
Required | Fire Sphere 2 |
Range | Rank x 10 yards |
Area | 1 Square |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Effect | A bright flash of light at the point designated dazzles targets that can see it. Targets must succeed on a Physical Magic Resistance roll vs. Casting or take a Rank + 1 penalty to Speed, Dexterity based skills, and Perception. This penalty is reduced by 1 each round on the caster's turn as the effect on the target fades.
Applicability notes:
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