Tremor: Difference between revisions

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   | Mana Cost ||  2
   | Mana Cost ||  2
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   | Effect ||  Caster sends a surging tremor in a wave through the ground causing Intelligence + Magecraft + Earth Sphere dice of Non-Lethal damage. Targets struck by the wave must succeed against a Magic Resistance roll or are knocked prone. Standing from prone requires a Move action. If a climbing or balancing target would be knocked prone, instead they fall and may suffer additional damage.
   | Effect ||  Caster sends a surging tremor in a wave through the ground dealing Non-Lethal damage with a successful Casting Roll, which may be modified by targets' Magic Defense. Targets hit by the wave must succeed against an additional Physical Magic Resistance roll vs. Casting or are knocked [[Conditions#Prone|Prone]]. Standing from prone requires a Move action. If a climbing or balancing target would be knocked prone, instead they fall and may suffer additional damage.
 
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Latest revision as of 12:27, 11 March 2024

Required Earth Sphere 3
Range 20 yards long
Area 5 yards wide
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect Caster sends a surging tremor in a wave through the ground dealing Non-Lethal damage with a successful Casting Roll, which may be modified by targets' Magic Defense. Targets hit by the wave must succeed against an additional Physical Magic Resistance roll vs. Casting or are knocked Prone. Standing from prone requires a Move action. If a climbing or balancing target would be knocked prone, instead they fall and may suffer additional damage.