Wave of Fear: Difference between revisions

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   | Required || [[Ghost Spirit]] 3; [[Fear Domain]] 3
   | Required || [[Fear Domain]] 3; [[Ghost Shaman]] 3
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   | Range || 20 yards
   | Range || 20 yards
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   | Area || 5 yards wide
   | Area || 5 yards wide
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   | Duration ||  Rank x 2 rounds
   | Duration ||  Instantaneous
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Mana Cost ||  2
   | Mana Cost ||  2
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   | Effect || Conjures a rolling wave of terror that incapacitates foes. Wave of Fear counts as magical fear and is rolled against a chosen target’s Magic Resistance. If successful, the targets become Afraid (a -2 penalty to all skill rolls including attacks or spellcasting checks). The caster may choose to exclude friendly targets from the effect. If affected targets are already affected by a Fear effect, they increase the severity by one step.
   | Effect || Conjures a rolling wave of terror that incapacitates foes. Wave of Fear causes magical [[Conditions#Fear_Conditions|Fear]] and is rolled against each target’s Magic Resistance. If successful, the targets gain one level of Fear for Rank x 2 Rounds. If affected targets are already affected by a Fear effect, they increase the severity by one step.  


* Afraid - Targets suffer a -2 Penalty to all skill rolls including attacks or spellcasting checks.
The caster may choose to exclude friendly targets from the effect.  
* Shaken - Targets suffer a -2 penalty to magical defense and dodge.
* Terrified -  the target cowers in fear losing their action for Rank rounds. While cowering the target does not lose their dodge, and is not considered flat footed. This effect is broken if they are attacked by you or your allies.
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[[Category:Spells]]
[[Category:Channeling]]
[[Category:Fear Domain]]
[[Category:Shamanism]]
[[Category:Ghost Shaman]]

Latest revision as of 23:23, 12 April 2024

Required Fear Domain 3; Ghost Shaman 3
Range 20 yards
Area 5 yards wide
Duration Instantaneous
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect Conjures a rolling wave of terror that incapacitates foes. Wave of Fear causes magical Fear and is rolled against each target’s Magic Resistance. If successful, the targets gain one level of Fear for Rank x 2 Rounds. If affected targets are already affected by a Fear effect, they increase the severity by one step.

The caster may choose to exclude friendly targets from the effect.