Slay Aura: Difference between revisions
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| Area || 1 yard radius | | Area || 1 yard radius | ||
|- | |- | ||
| Duration || 5 | | Duration || Special (3 charges / 5 rounds) | ||
|- | |- | ||
| Casting || Verbal | | Casting || Verbal | ||
Line 13: | Line 13: | ||
| Cast Action || Standard | | Cast Action || Standard | ||
|- | |- | ||
| | | Cost || 4 Mana | ||
|- | |- | ||
| Push || +1 | | Push || +1 round per Push | ||
|- | |- | ||
| Defense || Special | | Defense || Special |
Latest revision as of 20:36, 18 August 2020
Required | Seed: Slay 5 |
Range | Centered on Caster |
Area | 1 yard radius |
Duration | Special (3 charges / 5 rounds) |
Casting | Verbal |
Cast Action | Standard |
Cost | 4 Mana |
Push | +1 round per Push |
Defense | Special |
Effect | An aura of death extends in a tight circle around the caster, indiscriminately slaying the living within its bounds. Unlike Slay Living, targets are not chosen and the aura will affect friendly characters. If the effect is activated with more targets in the area than charges, the targets are chosen randomly, though no target may be affected more than once per round.
If the targets have a Magic Resist bonus, subtract an equal number of dice from your dice pool. If they have a Magic Resist penalty, instead add an equal number of dice to your dice pool. Afterward, if successes are equal or greater to the target’s current Health, the target dies immediately. If the spell fails to kill a target, it deals 1 point of lethal damage instead. Slay does not affect undead, constructs, or materials. This is a magical effect, so targets get no additional defense from dodge. |