Phantasmal Sleeper: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Dreams Domain 1 |- | Range || 20 yards x Rank |- | Area || 1 Target |- | Duration || 2 rounds x Rank |- | Casting || Ver...") |
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| Required || | | Required || [[Dreams Domain]] 1 | ||
|- | |- | ||
| Range || | | Range || 20 yards x Rank | ||
|- | |- | ||
| Area || | | Area || 1 Target | ||
|- | |- | ||
| Duration || | | Duration || 2 rounds x Rank | ||
|- | |- | ||
| Casting || | | Casting || Verbal | ||
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| Cast Action || | | Cast Action || Standard | ||
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| Mana Cost || | | Mana Cost || Free | ||
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| Effect || When the caster is asleep, they may separate their spirit from their body in an “astral form” which can move through the physical realm up to 20 yards x Rank from the caster as a ghostly phantasm. This phantasm retains all physical senses, movement speed, abilities, and domain powers - for purposes of distance and casting - as if it were the sleeper. The astral form cannot interact physically with objects (e.g. cannot open doors, or attack) and is immune to damage including that done by spells. Mental attacks directed at the phantasm | | Effect || When the caster is asleep, they may separate their spirit from their body in an “astral form”, which can move through the physical realm up to 20 yards x Rank from the caster as a ghostly phantasm. This phantasm retains all physical senses, movement speed, abilities, and domain powers - for purposes of distance and casting - as if it were the sleeper. The astral form cannot interact physically with objects (e.g. cannot open doors, or attack) and is immune to damage including that done by spells. Mental attacks directed at the phantasm affect the caster as if they were targeted directly however. | ||
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Latest revision as of 15:09, 25 August 2019
Required | Dreams Domain 1 | |
Range | 20 yards x Rank | |
Area | 1 Target | |
Duration | 2 rounds x Rank | |
Casting | Verbal | |
Cast Action | Standard | |
Mana Cost | Free | |
Effect | When the caster is asleep, they may separate their spirit from their body in an “astral form”, which can move through the physical realm up to 20 yards x Rank from the caster as a ghostly phantasm. This phantasm retains all physical senses, movement speed, abilities, and domain powers - for purposes of distance and casting - as if it were the sleeper. The astral form cannot interact physically with objects (e.g. cannot open doors, or attack) and is immune to damage including that done by spells. Mental attacks directed at the phantasm affect the caster as if they were targeted directly however. |