Drain Aura: Difference between revisions

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   | Required ||  [[Seed: Drain]] 5
   | Required ||  [[Seed: Drain]] 5; Black [[Dragon Shaman]] 5
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   | Range ||  Centered on Caster
   | Range ||  Centered on Caster
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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Mana Cost ||  6
   | Cost ||  6 Mana
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|-
   | Push || +1 Potency, +1 Duration (1 round)
   | Push || +1 round per Push
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|-
  | Defense || Magical Resistance
  | Defense || Magic Resistance
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   | Effect ||  Caster surrounds themselves with a visible, crackling aura of energy. Upon casting, the caster chooses health or mana to be drained from targets who enter it. The aura has three charges. Each round that a target enters or remains within the aura, one charge is consumed and the target's health or mana is drained as per [[Drain Life]] or [[Drain Mana]]. The aura will fade once all charges are consumed or at the end of its fifth round.  
   | Effect ||  Caster surrounds themselves with a visible, crackling aura of energy. Upon casting, the caster chooses health or mana to be drained from targets who enter it. The aura has three charges. Each round that a target enters or remains within the aura, one charge is consumed and the target's health or mana is drained as per [[Drain Life]] or [[Drain Mana]]. The aura will fade once all charges are consumed or at the end of its fifth round.  
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Sorcery]]
[[Category:Sorcery]]
[[Category:Shamanism]]
[[Category:Seed: Drain]]
[[Category:Seed: Drain]]
[[Category:Dragon Shaman]]

Latest revision as of 01:02, 20 August 2020

Required Seed: Drain 5; Black Dragon Shaman 5
Range Centered on Caster
Area 1 yard radius
Duration Special (3 charges / 5 rounds)
Casting Verbal, Somatic
Cast Action Standard
Cost 6 Mana
Push +1 round per Push
Defense Magic Resistance
Effect Caster surrounds themselves with a visible, crackling aura of energy. Upon casting, the caster chooses health or mana to be drained from targets who enter it. The aura has three charges. Each round that a target enters or remains within the aura, one charge is consumed and the target's health or mana is drained as per Drain Life or Drain Mana. The aura will fade once all charges are consumed or at the end of its fifth round.