Mass Animate: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Seed: Animate 4 |- | Range || 10 yards |- | Area || Rank corpses |- | Duration || Permanent |- | Casting || Verbal, Soma...")
 
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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Mana Cost ||  3
   | Cost ||  3 Mana
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   | Push || +1 Target*
   | Push || +1 corpse raised per Push
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   | Effect || The caster is able to raise more corpses with the initial cast. A corpse up to Huge in size may be raised as a [[Revenant]] of any type equal or lower than the Rank of the caster's Seed: Animate. Creatures larger than Medium in size count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits.  
   | Effect ||  
The caster is able to [[Animate Dead|Animate]] more corpses with the initial cast. A corpse up to Huge in size may be animated. Creatures larger than Medium in size count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.
 
Undead can follow simple, one sentence instructions such as  "Attack the enemy", "Guard the door,"  or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.
 
The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.


<small> *An additional corpse is required for each Revenant to be raised. </small>
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Latest revision as of 19:46, 18 August 2020

Required Seed: Animate 4
Range 10 yards
Area Rank corpses
Duration Permanent
Casting Verbal, Somatic, Material
Cast Action Standard
Cost 3 Mana
Push +1 corpse raised per Push
Effect

The caster is able to Animate more corpses with the initial cast. A corpse up to Huge in size may be animated. Creatures larger than Medium in size count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.

Undead can follow simple, one sentence instructions such as "Attack the enemy", "Guard the door," or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.

The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.