Fast Healing: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Wolf Discipline 2 |- | Area || Self |- | Duration || Instant |- | Cast Action || Special |- | Cost || 1 Mana |- | Eff...")
 
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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required || [[Wolf Discipline]] 2
   | Required || [[Wolf Discipline]] 3
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   | Area ||  Self
   | Range ||  Self
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|-
   | Duration || Instant
   | Target Area || Self
|-
|-
   | Cast Action ||  Special
   | Activation Action ||  Fast
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   | Cost || 1 Mana
   | Activation Cost || 2 Mana
|-
|-
   | Effect ||   
   | Duration ||  Rank Rounds
 
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  | Passive Effect || The adept now heals at double the normal natural rate. She regains 2 Lethal with a full night of rest, and 2 Non-Lethal every 15 minutes. A successful [[Medicine Skill|Medicine]] skill check grants 2 additional Lethal healing with a night of rest instead of 1. If the adept has been incapacitated and is bound, she may return to 1 Health instead of 0.
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  | Active Effect || When receiving magical healing, the adept regains one (1) additional point of Lethal healing.
|}
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Latest revision as of 11:32, 22 March 2024

Required Wolf Discipline 3
Range Self
Target Area Self
Activation Action Fast
Activation Cost 2 Mana
Duration Rank Rounds
Passive Effect The adept now heals at double the normal natural rate. She regains 2 Lethal with a full night of rest, and 2 Non-Lethal every 15 minutes. A successful Medicine skill check grants 2 additional Lethal healing with a night of rest instead of 1. If the adept has been incapacitated and is bound, she may return to 1 Health instead of 0.
Active Effect When receiving magical healing, the adept regains one (1) additional point of Lethal healing.