Winter Woodsman: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
| colspan="3" style="text-align: center;" | ''These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in Wild Hunts, wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. ''
| colspan="3" style="text-align: center;" | ''These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in formal hunts wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. ''
|-
|-
   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Qualities
|-
|-
   | [[File:Winter Knight.PNG|250px|center]]||   
   | ||   
  Health: 11
  Health: 11
  Vigor: 4
  Vigor: 4
Line 13: Line 13:
  Magic Resistance: 7d10
  Magic Resistance: 7d10


  Attack: 14d10 +2 Armor Piercing, + Frost
  Attack: 15d10 +2 Armor Piercing, + Frost
   Steady Shot: 14d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
   Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + [[Frost]]
   Piercing Shot: 12d10 + Frost; See Fighting Style for rules.  
   Piercing Shot: 13d10 + Frost; See Fighting Style for rules.  
   Shot on the Run: 14d10 + 2 Armor Piercing + Frost; may move before and after attack.
   Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack.


  Initiative: +2
  Initiative: +2
  Speed: 16
  Speed: 14
||  
||  
Rank 1: Attacks apply [[Frost]]
* Medium Size
 
* Unseelie Adaptation*
Rank 2: [[Mounted Combat]]
* Frosted Touch**
 
* [[Summon Mount]]: [[Winter Charger]], 10d10 Ride Skill
Rank 3: Improved [[Fear Aura]] (12d10, 11 yd radius)
* Improved [[Fear Aura]] (12d10), Rank 2***
* [[Fighting Style: Archery]], Rank 4 (Longbow)
* Improved [[Planar Link]] (12d10), Rank 4
|-
| colspan="3" style="text-align: left;" |
<small> * Unseelie Fae have [[Darkvision]], but take a -2 penalty to Perception in sunlit areas. </small>


Rank 4: [[Fighting Style: Archery]], Longbow
<small> ** Physical attacks (ranged or melee) apply [[Frost]] on hit. </small>


Rank 4: Improved [[Planar Senses]] (13d10)
<small> *** 9d10 yard radius aura. </small>
|}
|}



Latest revision as of 16:20, 8 July 2024

These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in formal hunts wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well.
Image Stats Special Qualities
Health: 11
Vigor: 4
Physical Defense:  4 (2 dodge, 2 armor); 1 Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 15d10 +2 Armor Piercing, + Frost
 Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost
 Piercing Shot: 13d10 + Frost; See Fighting Style for rules. 
 Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack.
Initiative: +2
Speed: 14

* Unseelie Fae have Darkvision, but take a -2 penalty to Perception in sunlit areas.

** Physical attacks (ranged or melee) apply Frost on hit.

*** 9d10 yard radius aura.