Protector Animal Spirit: Difference between revisions

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==Special Ability==
==Special Ability==
'''Interpose''': As a Readied Action, if the Resolute Spirit's shaman would take damage from an aimed attack, the spirit may move adjacent to the shaman and take up to Rank damage instead. The attack is rolled against the original target's defense, but the spirit may apply any of its relevant damage reduction to the successes. At rank 1, this may be used once per encounter. At rank 3, this increases to twice, and at rank 5 it may be used three times per encounter.  
Protector spirits are immune to Poison and Disease.
 
'''Interpose''': As a Readied Action, if the Protector Animal Spirit's shaman would take damage from a single-target attack, the spirit may move adjacent to the shaman and take up to Rank damage instead. The attack is rolled against the original target's defense, but the spirit may apply any of its relevant damage reduction to the successes. At rank 1, this may be used once per encounter. At rank 3, this increases to twice, and at rank 5 it may be used three times per encounter.  


==Rank 1==
==Rank 1==
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  Physical Defense: 2 (1 dodge, 1 armor)
  Physical Defense: 2 (1 dodge, 1 armor)
  Magical Defense: 1 Magic Resistance: 7
  Magical Defense: 1  
Magic Resistance: 7


  Attack:  4
  Attack:  4

Latest revision as of 13:21, 12 July 2024

Protectors are most often sturdy, lumbering beasts whose primary purpose is to guard their shaman's life. Solid and defensible, they can take multiple hits and keep coming back. Examples: Bear, Boar, Horse, Rhinoceros

Special Ability

Protector spirits are immune to Poison and Disease.

Interpose: As a Readied Action, if the Protector Animal Spirit's shaman would take damage from a single-target attack, the spirit may move adjacent to the shaman and take up to Rank damage instead. The attack is rolled against the original target's defense, but the spirit may apply any of its relevant damage reduction to the successes. At rank 1, this may be used once per encounter. At rank 3, this increases to twice, and at rank 5 it may be used three times per encounter.

Rank 1

Health: 6
Vigor: 2
Physical Defense: 2 (1 dodge, 1 armor)
Magical Defense: 1 
Magic Resistance: 7
Attack:  4
Initiative: +0
Speed: 7

Rank 2

Health: 8
Vigor: 4
Physical Defense: 4 (1 dodge, 3 armor); 1 Damage Reduction
Magical Defense: 1
Magic Resistance: 7
Attack: 5
Initiative: +0
Speed: 7

Rank 3

Health: 10
Vigor: 6
Physical Defense: 6 (1 dodge, 5 armor); 2 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 7
Attack:  6
Initiative: +0
Speed: 9

Rank 4

Health: 12
Vigor: 8
Physical Defense: 7 (1 dodge, 6 armor); 3 Damage Reduction
Magical Defense: 2; 2 Magical Damage Reduction
Magic Resistance: 7
Attack: 9
Initiative: +0
Speed: 9

Rank 5

Health: 17
Vigor: 10
Physical Defense: 8 (1 dodge, 7 armor); 3 Damage Reduction
Magical Defense: 4; 3 Magical Damage Reduction
Magic Resistance: 7
Attack: 13
Initiative: +0
Speed: 9

Rank 6

Health: 21
Vigor: 12
Physical Defense: 13 (3 dodge, 7 armor, 3 ascension); 3 Damage Reduction
Magical Defense: 10; 3 Magical Damage Reduction
Magic Resistance: 13
Attack: 19
Initiative: +0
Speed: 15