War Domain: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Domain Power:''' Weapon Mastery - Choose a fighting style when you select this domain. Each rank of the War domain grants an equal rank in that chosen Fighting Style. Ranks granted through this domain do not stack with ranks purchased in Character Creation, or with experience.
==Domain Power: Weapon Mastery==
When this domain is first accessed, the channeler gains a Fighting Style that grows and advances along with their skill in the domain. Each time the War Domain's rank increases, the Fighting Style's rank is raised to match it. The channeler may only choose from existing Fighting Styles whose prerequisites she meets, and any Ranks granted through this domain do not stack with ranks purchased in Character Creation or with experience.


==Evoker==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Evoker'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Combat Coordination]] || Allows sending of simple message/response to single target within 1 mile x Rank.
| 1 || [[Combat Coordination]] || Send and receive short messages within range.
|-
|-
| 2 || [[Spiritual Arms]] || Conjures an animated weapon which attacks on the caster’s turn or an animated shield which provides +1 shield bonus. The shield bonus increases to +2 at Rank 4.
| 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield.  
|-
|-
| 3 || [[Stun]] || Slam a target up to Rank x 5 yards away with concussive divine force dealing 1 non-lethal damage and stunning them for 1 round if they fail to resist.
| 3 || [[Smite]] || Use concussive magic to stun a single target.
|-
|-
| 4 || [[Blade Barrier]] || Conjures a swirling circle of blades which causes lethal physical damage.
| 4 || [[Blade Vortex]] || Conjure a swirling ring of blades that damages anything within it.
|-
|-
| 5 || [[Anti-Magic Shell]] || Casting Time: Full Round
| 5 || [[Anti-Magic Shell]] || Casting Time: Full Round??
|}
|}


==Divine Warrior==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Divine Warrior'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Divine Blessing]] || As a Fast action gain +Rank Speed, and ignore the first 3 points of Non-Lethal damage taken while the spell is active. Rank + 1 rounds duration. 2 Mana. May be used once per encounter.
| 1 || [[Divine Blessing]] || Gain a speed boost and ignore non-lethal damage for a short time.
|-
|-
| 2 || [[Divine Strike]] || Gain +1 Armor Piercing, +1 Ignore Dodge on a melee attack. The Armor Piercing and Ignore Dodge improve to +2 at Rank 3, and +3 at Rank 5. This strike may not be combined with Maneuvers from Fighting Styles.  1 Mana.
| 2 || [[Divine Strike]] || Empower standard melee attacks with the strength of the divine.
|-
|-
| 3 || [[Divine Surge]] || If a target is dealt damage by a Divine Strike they take an additional 1 non-lethal damage and suffer a -3 Movement Speed penalty for 1 round.
| 3 || [[Divine Surge]] || While active, Divine Strikes further tire out and slow the enemy.
|-
|-
| 4 || [[Divine Intervention]] || If an ally within your base movement would take damage from an aimed attack you may move yourself adjacent and take up to Rank damage instead. The attack is rolled against the original targets defense +2 divine bonus, but you may apply any applicable damage reduction to the successes. This does not count against your normal action limits for the round however the movement counts against your maximum movement for the round. Only once such guard may be made per round.
| 4 || [[Divine Intervention]] || Protect a nearby ally, taking some damage in their place.  
|-
|-
| 5 || [[Divine Smite]] || Once per day when making a Divine Strike, the strike does Mortal damage.
| 5 || [[Divine Fury]] || Empower a Divine Strike with the wrath of the gods, dealing Mortal damage.
|}
|}


 
==Warlord==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Warlord'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[On Your Guard]] || Players up to Rank (including the caster) within 10 yards x Rank of the caster may spend 1 mana to gain a +2 bonus to Search and Perception checks for Rank x 2 minutes. This shout may be performed as a Move action.
| 1 || [[On Your Guard]] || Warn allies to be alert, sharpening their perception and search skills.
|-
|-
| 2 || [[Calculated Assault]] || Players up to Rank (including the caster) within 10 yards x Rank of the caster may spend 1 mana to gain 9-again on their weapon for 2 x Rank rounds. This shout may be performed as a Move action.
| 2 || [[Calculated Assault]] || Signal allies to coordinate their attacks more effectively, hitting harder for a short time.
|-
|-
| 3 || [[Regain Your Strength]] || Players (including the caster) within 10 yards x Rank of the caster may spend 4 Mana to gain caster’s Rank + Leadership dice in healing. This shout may be performed as a Move action once per encounter.
| 3 || [[Regain Your Strength]] || Encourage allies to regain their strength quickly, healing them with magic.
|-
|-
| 4 || [[Stand Your Ground]] || Players (including the caster) up to Rank within 10 yards x Rank of the caster may spend 3 mana to gain +Rank Parry, +1 divine bonus to Physical defense, and +1 Physical Damage Reduction for Rank rounds. This bonus stacks with any existing parry or damage reduction the players may have. This shout may be performed as a Move action.
| 4 || [[Stand Your Ground]] || Inspire allies to hold their positions.
|-
|-
| 5 || [[Heroism]] || Players (including the caster) within 10 yards x Rank of the caster ignore wound and fatigue penalties for one encounter and gain a +Rank divine bonus on their next action. Players other than the caster additionally gain a Bonus Story Point. This shout may be performed as a Move action and costs 1 Story Point.
| 5 || [[Heroism]] || Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 16:37, 29 June 2023

Domain Power: Weapon Mastery

When this domain is first accessed, the channeler gains a Fighting Style that grows and advances along with their skill in the domain. Each time the War Domain's rank increases, the Fighting Style's rank is raised to match it. The channeler may only choose from existing Fighting Styles whose prerequisites she meets, and any Ranks granted through this domain do not stack with ranks purchased in Character Creation or with experience.

Evoker

Rank Power Description
1 Combat Coordination Send and receive short messages within range.
2 Deific Armament Provide the channeler with a conjured weapon or shield.
3 Smite Use concussive magic to stun a single target.
4 Blade Vortex Conjure a swirling ring of blades that damages anything within it.
5 Anti-Magic Shell Casting Time: Full Round??

Divine Warrior

Rank Power Description
1 Divine Blessing Gain a speed boost and ignore non-lethal damage for a short time.
2 Divine Strike Empower standard melee attacks with the strength of the divine.
3 Divine Surge While active, Divine Strikes further tire out and slow the enemy.
4 Divine Intervention Protect a nearby ally, taking some damage in their place.
5 Divine Fury Empower a Divine Strike with the wrath of the gods, dealing Mortal damage.

Warlord

Rank Power Description
1 On Your Guard Warn allies to be alert, sharpening their perception and search skills.
2 Calculated Assault Signal allies to coordinate their attacks more effectively, hitting harder for a short time.
3 Regain Your Strength Encourage allies to regain their strength quickly, healing them with magic.
4 Stand Your Ground Inspire allies to hold their positions.
5 Heroism Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time.