Shroud: Difference between revisions

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   | Required ||  [[Ghost Shaman]] 3
   | Required ||  [[Ghost Shaman]] 3
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   | Range || Touch
   | Range || Self
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   | Area || Self
   | Area || Self
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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|-
   | Cast Action || Standard
   | Action || Standard
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|-
   | Mana Cost ||  2
   | Cost ||  2 Mana
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   | Effect ||  Caster steps into the space between the mortal realm and the Spirit Realm. They can see through the veil, although with a -2 penalty to Perception rolls. The caster is effectively invisible, and may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll to detect the caster. Aggressive actions will break the spell, returning the caster fully to the mortal world.
   | Effect ||  Caster steps into the Veil, the space between the Lorithandar's material plane and the Spirit Realm. They can view Lorithandar through the veil, but cannot interact with it physically in any way and take a -2 penalty to Perception rolls. The caster is effectively [[Conditions#Invisible|Invisible]] and has Full Cover, so she may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll vs. Casting to detect the caster. Any aggressive action by the caster will break the spell, returning the caster to the mortal world.
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Latest revision as of 02:31, 14 April 2024

Required Ghost Shaman 3
Range Self
Area Self
Duration Rank x 2 Rounds
Casting Verbal, Somatic
Action Standard
Cost 2 Mana
Effect Caster steps into the Veil, the space between the Lorithandar's material plane and the Spirit Realm. They can view Lorithandar through the veil, but cannot interact with it physically in any way and take a -2 penalty to Perception rolls. The caster is effectively Invisible and has Full Cover, so she may not be detected by non-magical means. Magical detection that would reveal invisible targets must succeed on an opposed roll vs. Casting to detect the caster. Any aggressive action by the caster will break the spell, returning the caster to the mortal world.