Purity: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 9: Line 9:
   | Duration ||  Instant
   | Duration ||  Instant
|-
|-
   | Casting ||  Verbal, Somatic, Component (Water)
   | Casting ||  Verbal, Somatic, Material (Water)
|-
|-
   | Cast Action || 10 minute ritual
   | Cast Action || 1 minute ritual
|-
|-
   | Mana Cost || Free
   | Mana Cost || Free
|-
|-
   | Effect ||  Remove any contaminants (e.g. poison, disease, excess minerals, earthy substances, etc.) from a contained water source to create Rank doses of Pure Water, which are more than safe for consumption.  Drinking a dose of Pure Water triggers an opposed roll against an active poison or disease, using the caster's Intelligence or Willpower + Shamanism Skill + Water Shaman dice.  
   | Effect ||  Remove any contaminants (e.g. poison, disease, excess minerals, earthy substances, etc.) from a contained water source to create Rank doses of Pure Water, which are more than safe for consumption.  Drinking a dose of Pure Water triggers an opposed roll against an active poison or disease, using the caster's Intelligence or Willpower + Shamanism Skill + Water Shaman dice. Cleansing the targeted effect requires a number of successes equal to the Rank of the targeted poison or disease + 1. Bonuses that affect spellcasting (e.g. Focus Bonus, Empowered Spellcasting) may be applied to this roll.
|}
|}


[[Category:Spells]]
[[Category:Spells]]
[[Category:Rituals]]
[[Category:Shamanism]]
[[Category:Shamanism]]
[[Category:Water Shaman]]
[[Category:Water Shaman]]
[[Category:Effect Negation]]

Latest revision as of 14:56, 11 March 2024

Required Water Shaman 1
Range Touch
Area 1 Flask
Duration Instant
Casting Verbal, Somatic, Material (Water)
Cast Action 1 minute ritual
Mana Cost Free
Effect Remove any contaminants (e.g. poison, disease, excess minerals, earthy substances, etc.) from a contained water source to create Rank doses of Pure Water, which are more than safe for consumption. Drinking a dose of Pure Water triggers an opposed roll against an active poison or disease, using the caster's Intelligence or Willpower + Shamanism Skill + Water Shaman dice. Cleansing the targeted effect requires a number of successes equal to the Rank of the targeted poison or disease + 1. Bonuses that affect spellcasting (e.g. Focus Bonus, Empowered Spellcasting) may be applied to this roll.