Fighting Style: Staves: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Req. 2-Handed Bashing 3'''
==Requirements==
* Melee (Crushing) 3
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
 
==Effects==
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
|Rank 1
|Rank 1
||Stave Fighter
||Staff Fighter
||You know how to make your staff deadly, or not. Each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be changed as a Free Action without restriction. If the staff is enchanted or enhanced with an effect which already converts the damage to lethal, you may elect to over-ride that conversion and retain the non-lethal damage instead. If this choice is made, it does not lose the additional effects of the enhancement, such as Fire descriptor damage for the Magecraft [[Fire Staff]].
||In the hands of an experienced wielder, staves gain +1 to their base weapon damage. This bonus increases to +2 at Rank 3.  


Additionally, staves in your hands gain +1 to the base weapon damage dice, increasing it from 2 to 3. This increases to +2 dice at Rank 3.
Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.
|-
|-
|Rank 2
|Rank 2
||Parry Attack
||Parry Attack
||You may ready an action to counter a melee attack within reach before your next action. Upon attempting to counter an attack in this way, make an opposed attack roll vs the attacker's unmodified attack roll. Your attack roll gains a bonus equal to the amount of Parry you have. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks deflected in this way do not hit any Wards, reactive armors, or other defenses. On a successful Parry, the attacker suffers Non-Lethal Damage equal to the difference between the Parry Attack roll and the attack.
|| While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.
 
As a Standard Action you prepare to counter a melee attack within reach before your next action. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.  


Additionally you gain +1 Parry. This increases to +2 at Rank 4.
A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.  
|-
|-
|Rank 3
|Rank 3
||Double Parry
||Double Parry
||When you ready a Full Action to use Parry Attack, you may parry one attack from each of two opponents, even if they go at different initiatives. You may not also use Counter Strike or Intercept Attack when you use Double Parry.
||When performing a Parry Attack, the fighter may parry up to one attack each from two separate attackers before their next turn, even if they move at different initiatives.
|-
|-
|Rank 4
|Rank 4
||Intercept Attack
||Intercept Attack
||You may use Parry Attack as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Parry Attack. You may not also use Double Parry or Counter Strike when you use Intercept Attack.
||As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Parry Attack.
 
Example: On Jack's turn she activates Intercept Attack. She may choose to move and attempt to Parry Attack any attack within her movement without losing her place in the turn order. Due to Double Parry, she could attempt to parry a second attack, but may not move again to do so.
|-
|-
|Rank 5
|Rank 5
||Counter Strike
||Counter Strike
||You may perform a Parry Attack and a regular melee attack as a Full Action. You may not also use Double Parry or Intercept Attack when you use Counter Strike.
||Character may ready a Parry Attack and perform a regular melee attack as a Full Action.
|}
|}
[[Category:Benefits]]

Latest revision as of 12:50, 6 July 2021

Requirements

  • Melee (Crushing) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Staff Fighter In the hands of an experienced wielder, staves gain +1 to their base weapon damage. This bonus increases to +2 at Rank 3.

Each time a character makes an attack with a staff, she may elect to choose to keep the original non-lethal damage of the staff, or instead cause lethal damage. This choice must be made before the attack is rolled.

Rank 2 Parry Attack While wielding a staff, a trained fighter passively gains +1 Parry. This increases to +2 at Rank 3, and +3 at Rank 5.

As a Standard Action you prepare to counter a melee attack within reach before your next action. When an incoming attack is declared, the staff fighter must attempt an attack roll vs. the attacker's unmodified attack roll. The staff fighter's roll gains a bonus equal to the amount of Parry she has. If the number of successes obtained by the staff fighter is greater than that of the attacker, the incoming attack is effectively negated and deals no damage. Attacks deflected in this way do not hit and trigger any Wards, reactive Armors, or other defenses.

A successful Parry Attack immediately deals Non-Lethal Damage equal to the difference between the Parry Attack roll and the incoming attack.

Rank 3 Double Parry When performing a Parry Attack, the fighter may parry up to one attack each from two separate attackers before their next turn, even if they move at different initiatives.
Rank 4 Intercept Attack As a Full Round Action you prepare to counter a melee attack within movement range before your next action. This allows the character to reactively move, and then perform a Parry Attack.

Example: On Jack's turn she activates Intercept Attack. She may choose to move and attempt to Parry Attack any attack within her movement without losing her place in the turn order. Due to Double Parry, she could attempt to parry a second attack, but may not move again to do so.

Rank 5 Counter Strike Character may ready a Parry Attack and perform a regular melee attack as a Full Action.