Exotic Weapons Skill: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Exotic weapons represents the ability to effectively wield and deal damage with a specific type of exotic weapon. Every purchase of this skill must apply to one exotic weapon,...") |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Exotic | The Exotic Weapons Skill represents the ability to effectively wield and deal damage with a specific type of exotic weapon. Every purchase of this skill must apply to one exotic weapon, and each exotic weapon ranks up separately. | ||
On exotic weapon attacks, your skill in the weapon that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. | On exotic weapon attacks, your skill in the weapon that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. The Exotic Weapons skill can be used for the closest equivalent Martial Weapon with a -2 penalty. E.g. a character trained in Exotic Weapons (Ultra-greatsword) could use a normal sized Greatsword with a -2 penalty. |
Latest revision as of 18:15, 26 May 2020
The Exotic Weapons Skill represents the ability to effectively wield and deal damage with a specific type of exotic weapon. Every purchase of this skill must apply to one exotic weapon, and each exotic weapon ranks up separately.
On exotic weapon attacks, your skill in the weapon that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. The Exotic Weapons skill can be used for the closest equivalent Martial Weapon with a -2 penalty. E.g. a character trained in Exotic Weapons (Ultra-greatsword) could use a normal sized Greatsword with a -2 penalty.