Stormforce: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Storms Domain: Power of the Storm 1 |- | Range || Self |- | Area || Self |- | Duration || Continuous |- | Casting || Verba...")
 
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   | Required || [[Storms Domain]]: Power of the Storm 1
   | Required || [[Storms Domain]]: Power of the Storm 1
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   | Range ||  Self
   | Range ||  Touch
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|-
   | Area ||  Self
   | Area ||  1 Weapon
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   | Duration || Continuous
   | Duration || Instant
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|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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|-
   | Cast Action ||  Passive
   | Cast Action ||  Free
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|-
   | Mana Cost ||  Free
   | Mana Cost ||  Free
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|-
   | Effect ||  
   | Effect || "The channeler draws on their environment to empower a weapon or unarmed strike with elemental effects dependent on the weather. In temperate weather, the caster may choose to apply [[Conditions#Shock|Shock]] or [[Conditions#Frost|Frost]] once per round. In warm or hot weather, only Shock may be applied. In cold or freezing weather, attacks may only apply Frost.
Passively drawing on the power of regional weather conditions, the channeler gains a +1 (mild weather), +2 (moderate weather), +3 (severe weather) divine bonus to all skill checks (including spells and weapon skills).  


Additionally, the channeler passively gains +1 elemental resistance depending on the temperature of the weather. At Rank 3, this increases to +2. Warm or hot weather provides resistance to Shock, and cold or freezing weather provides resistance to Frost. When current weather effects produce precipitation, the channeler gains Rank resistance to Burning.
If damage is dealt, even if that damage is negated by Ward, contact applies the appropriate elemental effect to the targeted enemy."
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Latest revision as of 09:49, 31 July 2020

Required Storms Domain: Power of the Storm 1
Range Touch
Area 1 Weapon
Duration Instant
Casting Verbal, Somatic
Cast Action Free
Mana Cost Free
Effect "The channeler draws on their environment to empower a weapon or unarmed strike with elemental effects dependent on the weather. In temperate weather, the caster may choose to apply Shock or Frost once per round. In warm or hot weather, only Shock may be applied. In cold or freezing weather, attacks may only apply Frost.

If damage is dealt, even if that damage is negated by Ward, contact applies the appropriate elemental effect to the targeted enemy."