Infuse Object: Difference between revisions

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   | Required || [[Light Domain]]: Light Constructs 1
   | Required || [[Light Domain]]: Light Constructs 1
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   | Range ||  Touch
   | Range ||  Touch / Rank x 5 Yards
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   | Area || Maximum of 3 objects
   | Area || Maximum of 3 objects
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   | Effect || The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks.  
   | Effect || The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks.  


For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the 'companion' must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would 'not' double the penalties, however each exposure does grant it's own Magic Resistance roll.
For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the companion must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would '''not''' double the penalties, however each exposure does grant it's own Magic Resistance roll.


Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour.
Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour.
If the channeler is within Rank x 5 yards of the Infused Object, they may expend the stored Radiance as if they were retaining the stacks.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Channeling]]
[[Category:Channeling]]
[[Category:Time Domain]]
[[Category:Light Domain]]

Latest revision as of 11:58, 31 July 2020

Required Light Domain: Light Constructs 1
Range Touch / Rank x 5 Yards
Area Maximum of 3 objects
Duration 1 Hour
Casting Standard Action
Cast Action Verbal, Somatic
Mana Cost Free
Effect The caster is able to infuse objects with their Radiance, causing the objects to glow brightly. Up to 3 stacks of Radiance total may be imbued in objects, however they can be split if desired. While imbued the objects have the same effects as the Domain Power with an equal number of stacks.

For example a Light channeler with 3 stacks of Radiance could imbue a companion's weapon with all three stacks, illuminating the area as brightly as daylight, and preventing non-magical concealment within the area. Targets within 5 yards + Rank of the companion must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. Note that exposures to multiple forms of Radiance do not stack penalties. Enemies exposed to both the channeler's Radiance, and the Radiance stored within the companion's weapon would not double the penalties, however each exposure does grant it's own Magic Resistance roll.

Alternatively, the channeler could imbue three coins with 1 stack each, creating small disposable torches for 1 Hour.

If the channeler is within Rank x 5 yards of the Infused Object, they may expend the stored Radiance as if they were retaining the stacks.