Cursed Luck: Difference between revisions
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| Required || [[Luck Domain]]: Jinx 2 | | Required || [[Luck Domain]]: Jinx 2 | ||
|- | |- | ||
| Range || | | Range || Self | ||
|- | |- | ||
| Area || | | Area || Rank x 5 yards radius | ||
|- | |- | ||
| Duration || | | Duration || Permanent | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || | | Cast Action || Free | ||
|- | |- | ||
| | | Cost || 1 Mana | ||
|- | |- | ||
| Effect || As Bad Luck, but additionally all targets (including friendly targets) failing a Magic Resist roll only succeed on rolls of 9 or 0 while inside the aura. Each target successfully affected grants +1 Positive Karma | | Effect || As Bad Luck, but additionally all targets (including friendly targets) failing a Magic Resist roll only succeed on rolls of 9 or 0 while inside the aura. Each target successfully affected grants +1 Positive Karma. | ||
|} | |} | ||
Latest revision as of 16:05, 30 March 2024
Required | Luck Domain: Jinx 2 |
Range | Self |
Area | Rank x 5 yards radius |
Duration | Permanent |
Casting | Verbal, Somatic |
Cast Action | Free |
Cost | 1 Mana |
Effect | As Bad Luck, but additionally all targets (including friendly targets) failing a Magic Resist roll only succeed on rolls of 9 or 0 while inside the aura. Each target successfully affected grants +1 Positive Karma. |