Death Ward: Difference between revisions

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'''Favored Seed''': Sorcerers with a Chosen Plane of Stygia gain +1 hour on the base duration of this spell.
{| class="tdgrey1"
{| class="tdgrey1"
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   | Required ||  [[Seed: Slay]] 3, [[Seed: Ward]] 2
   | Required ||  [[Seed: Slay]] 3, [[Seed: Ward]] 2
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   | Range ||  10 yards
   | Duration ||  1 hour
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|-
   | Area || Rank Targets
   | Cost || Ward Cost +1 Mana
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  | Duration ||  1 Hour
   | Effect ||  Wards generated by the caster may be modified to count as Health for the purposes of death magic such as Slay. Doing so increases the cost of the Ward spell by 1 Mana. The caster may only maintain Wards on a number of targets equal to Rank.
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  | Casting ||  Verbal, Somatic
Example: Hruldor is badly injured, and down to 3 remaining Health. His opponent is preparing to finish him with a [[Slay Living]] spell, but on his turn Hruldor casts [[Mass Ward]] augmented with [[Death Ward]] on his party, pushing for a total of 8 Ward. Normally death magic such as Slay Living ignores Ward when calculating Health, but now the opponent needs to roll 11 successes to succeed on Slay Living instead of 3.
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  | Cast Action ||  Standard
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  | Cost ||  5 Mana
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  | Push ||  +1 lethal damage prevented per Push
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   | Effect ||  Conjures a protective magical barrier around the target that prevents Rank lethal damage and counts as Health for the purposes of death magic such as Slay. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, and a higher Rank Ward will overwrite a lower one. The caster may only maintain wards on a number of targets equal to Rank.
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Latest revision as of 13:27, 22 October 2023

Favored Seed: Sorcerers with a Chosen Plane of Stygia gain +1 hour on the base duration of this spell.

Required Seed: Slay 3, Seed: Ward 2
Duration 1 hour
Cost Ward Cost +1 Mana
Effect Wards generated by the caster may be modified to count as Health for the purposes of death magic such as Slay. Doing so increases the cost of the Ward spell by 1 Mana. The caster may only maintain Wards on a number of targets equal to Rank.

Example: Hruldor is badly injured, and down to 3 remaining Health. His opponent is preparing to finish him with a Slay Living spell, but on his turn Hruldor casts Mass Ward augmented with Death Ward on his party, pushing for a total of 8 Ward. Normally death magic such as Slay Living ignores Ward when calculating Health, but now the opponent needs to roll 11 successes to succeed on Slay Living instead of 3.