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=Description=
=Description=


{| class="tdgrey1"
|-
| [[File:Water-shaman.jpg|250px]]
|}


=Spirit Bonuses=
Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.
 
=Spirit Powers=
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.


==Rank 1==
==Rank 1==
===Manifestation===
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Water_Spirit#Rank_1|Rank 1 Water Spirit]].


{| class="tdgrey1"
===Imbuement===
! Imbue Bonus
At will, the Imbued item glows brightly shedding light as a torch.  
! OR
 
! Manifest
Once per day, as a Free Action, the imbued item can gain the [[Frost#Frost|Frost]] effect for 1 round.
|-
 
| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Frost effect for 1 round.
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>
||
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy.
|| [[Small Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| [[Spirit Sight]]
| [[Water Adaptation]]
|| Detect magical auras and enchantments.
|| Caster gains the ability to breathe and move freely underwater.
|-
|-
| [[Call Water]]
| [[Fog]]
||  
|| Summon a thick cloud of fog granting cover.
|-
|-
| [[Fog]]
| [[Purity]]
||  
|| Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.
|}
|}


==Rank 2==
==Rank 2==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_2|Rank 2 Water Spirit]].


{| class="tdgrey1"
===Imbuement===
! Imbue Bonus
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
! OR
! Manifest
|-
| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
||
|| [[Medium Water Spirit]]
|}


===Spells===
===Spells===
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! Description
! Description
|-
|-
| [[Spirit Armor]]
| [[Aqueous Armor]]
||  
|| A thin layer of Pure Water provides a protective buffer against all elements.
|-
|-
| [[Resist Energy]]
| [[Winter Freeze]]
||  
|| An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
|-
|-
|  
| [[Rejuvenating Elixir]]
||  
|| Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.
|}
|}


==Rank 3==
==Rank 3==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_3|Rank 3 Water Spirit]].


{| class="tdgrey1"
===Imbuement===
! Imbue Bonus
Imbued item now passively applies the [[Conditions#Frost|Frost]] condition.
! OR
! Manifest
|-
| Imbued item gains the Frost effect.
||
|| [[Large Water Spirit]]
|}


===Spells===
===Spells===
Line 75: Line 72:
! Description
! Description
|-
|-
| [[Ward]]
| [[Healing Rain]]
||  
|| Invigorating rain drawn from your spirit’s essence falls over a small area.
|-
|-
|  
| [[Frostbite]]
||  
|| Each stack of [[Conditions#Frost|Frost]] now applies lethal damage on the caster's turn.
|-
|-
|  
| [[Warding Elixir]]
||
|| Infuse Pure Water with a water spirit to provide powerful defense.
|}
|}
==Rank 4==
==Rank 4==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_4|Rank 4 Water Spirit]].


{| class="tdgrey1"
===Imbuement===
! Imbue Bonus
The imbued item gains the Frost Burst effect.
! OR
* Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer
! Manifest
* Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target.
|-
This effect may only occur once per round.
| Frost bursts in a 2 yard radius applying the Frost effect. This effect may only occur once per round.
||
|| [[Huge Water Spirit]]
|}


===Spells===
===Spells===
Line 101: Line 97:
! Description
! Description
|-
|-
| [[Elemental Movement]]
| [[Crashing Wave]]
||  
|| Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
|-
|-
|  
| [[Flash Freeze]]
||  
|| Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
|-
|-
|  
| [[Quickening Elixir]]
||  
|| Infuse Pure Water with a water spirit to boost your speed and reaction time.
|}
|}


==Rank 5==
==Rank 5==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_5|Rank 5 Water Spirit]].


{| class="tdgrey1"
===Imbuement===
! Imbue Bonus
When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
! OR
! Manifest
|-
| Frost burst deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
||
|| [[Greater Water Spirit]]
|}
 
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| [[Elemental Form]]
| [[Watery Grave]]
||  
|| Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air. 
|-
|-
| [[Tsunami]]
| [[Heart of Ice]]
||  
|| The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
|-
|-
| [[Elemental Swarm]]
| [[Heroic Elixir]]
||  
|| Infuse Pure Water with a water spirit to provide divine properties to future actions.
|}
|}
[[Category:Magic Guide]]
[[Category:Shaman]]
[[Category:Shamanism]]

Latest revision as of 17:35, 8 January 2024

Description

Water-shaman.jpg

Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.

Rank 1

Manifestation

The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Water Spirit.

Imbuement

At will, the Imbued item glows brightly shedding light as a torch.

Once per day, as a Free Action, the imbued item can gain the Frost effect for 1 round.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies Frost to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Frost to the targeted enemy.

Spells

Spell Description
Water Adaptation Caster gains the ability to breathe and move freely underwater.
Fog Summon a thick cloud of fog granting cover.
Purity Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Water Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Aqueous Armor A thin layer of Pure Water provides a protective buffer against all elements.
Winter Freeze An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
Rejuvenating Elixir Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Water Spirit.

Imbuement

Imbued item now passively applies the Frost condition.

Spells

Spell Description
Healing Rain Invigorating rain drawn from your spirit’s essence falls over a small area.
Frostbite Each stack of Frost now applies lethal damage on the caster's turn.
Warding Elixir Infuse Pure Water with a water spirit to provide powerful defense.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Water Spirit.

Imbuement

The imbued item gains the Frost Burst effect.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the wearer
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the target.

This effect may only occur once per round.

Spells

Spell Description
Crashing Wave Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
Flash Freeze Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
Quickening Elixir Infuse Pure Water with a water spirit to boost your speed and reaction time.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Water Spirit.

Imbuement

When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.

Spell Description
Watery Grave Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air.
Heart of Ice The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
Heroic Elixir Infuse Pure Water with a water spirit to provide divine properties to future actions.