Water Shaman: Difference between revisions
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=Description= | =Description= | ||
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| [[File:Water-shaman.jpg|250px]] | |||
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Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well. | |||
=Spirit | =Spirit Powers= | ||
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank. | |||
==Rank 1== | ==Rank 1== | ||
===Manifestation=== | |||
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Water_Spirit#Rank_1|Rank 1 Water Spirit]]. | |||
===Imbuement=== | |||
At will, the Imbued item glows brightly shedding light as a torch. | |||
Once per day, as a Free Action, the imbued item can gain the [[Frost#Frost|Frost]] effect for 1 round. | |||
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br> | |||
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy. | |||
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===Spells=== | ===Spells=== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[ | | [[Water Adaptation]] | ||
|| | || Caster gains the ability to breathe and move freely underwater. | ||
|- | |- | ||
| [[ | | [[Fog]] | ||
|| | || Summon a thick cloud of fog granting cover. | ||
|- | |- | ||
| [[ | | [[Purity]] | ||
|| | || Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease. | ||
|} | |} | ||
==Rank 2== | ==Rank 2== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_2|Rank 2 Water Spirit]]. | |||
===Imbuement=== | |||
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. | |||
===Spells=== | ===Spells=== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[ | | [[Aqueous Armor]] | ||
|| | || A thin layer of Pure Water provides a protective buffer against all elements. | ||
|- | |- | ||
| [[ | | [[Winter Freeze]] | ||
|| | || An aura of bitter cold surrounds the caster, freezing air and liquid within its range. | ||
|- | |- | ||
| | | [[Rejuvenating Elixir]] | ||
|| | || Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour. | ||
|} | |} | ||
==Rank 3== | ==Rank 3== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_3|Rank 3 Water Spirit]]. | |||
===Imbuement=== | |||
Imbued item now passively applies the [[Conditions#Frost|Frost]] condition. | |||
| | |||
===Spells=== | ===Spells=== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[ | | [[Healing Rain]] | ||
|| | || Invigorating rain drawn from your spirit’s essence falls over a small area. | ||
|- | |- | ||
| | | [[Frostbite]] | ||
|| | || Each stack of [[Conditions#Frost|Frost]] now applies lethal damage on the caster's turn. | ||
|- | |- | ||
| | | [[Warding Elixir]] | ||
|| | || Infuse Pure Water with a water spirit to provide powerful defense. | ||
|} | |} | ||
==Rank 4== | ==Rank 4== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_4|Rank 4 Water Spirit]]. | |||
===Imbuement=== | |||
The imbued item gains the Frost Burst effect. | |||
* Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer | |||
* Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target. | |||
| | This effect may only occur once per round. | ||
| Frost | |||
===Spells=== | ===Spells=== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[ | | [[Crashing Wave]] | ||
|| | || Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path. | ||
|- | |- | ||
| | | [[Flash Freeze]] | ||
|| | || Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks. | ||
|- | |- | ||
| | | [[Quickening Elixir]] | ||
|| | || Infuse Pure Water with a water spirit to boost your speed and reaction time. | ||
|} | |} | ||
==Rank 5== | ==Rank 5== | ||
===Manifestation=== | |||
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_5|Rank 5 Water Spirit]]. | |||
===Imbuement=== | |||
When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round. | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
! Spell | ! Spell | ||
! Description | ! Description | ||
|- | |- | ||
| [[ | | [[Watery Grave]] | ||
|| | || Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air. | ||
|- | |- | ||
| [[ | | [[Heart of Ice]] | ||
|| | || The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter. | ||
|- | |- | ||
| [[ | | [[Heroic Elixir]] | ||
|| | || Infuse Pure Water with a water spirit to provide divine properties to future actions. | ||
|} | |} | ||
[[Category:Magic Guide]] | |||
[[Category:Shaman]] | |||
[[Category:Shamanism]] |
Latest revision as of 17:35, 8 January 2024
Description
Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.
Spirit Powers
With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.
Rank 1
Manifestation
The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Water Spirit.
Imbuement
At will, the Imbued item glows brightly shedding light as a torch.
Once per day, as a Free Action, the imbued item can gain the Frost effect for 1 round.
- Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies Frost to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
- Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Frost to the targeted enemy.
Spells
Spell | Description |
---|---|
Water Adaptation | Caster gains the ability to breathe and move freely underwater. |
Fog | Summon a thick cloud of fog granting cover. |
Purity | Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease. |
Rank 2
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 2 Water Spirit.
Imbuement
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Spells
Spell | Description |
---|---|
Aqueous Armor | A thin layer of Pure Water provides a protective buffer against all elements. |
Winter Freeze | An aura of bitter cold surrounds the caster, freezing air and liquid within its range. |
Rejuvenating Elixir | Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour. |
Rank 3
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 3 Water Spirit.
Imbuement
Imbued item now passively applies the Frost condition.
Spells
Spell | Description |
---|---|
Healing Rain | Invigorating rain drawn from your spirit’s essence falls over a small area. |
Frostbite | Each stack of Frost now applies lethal damage on the caster's turn. |
Warding Elixir | Infuse Pure Water with a water spirit to provide powerful defense. |
Rank 4
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 4 Water Spirit.
Imbuement
The imbued item gains the Frost Burst effect.
- Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the wearer
- Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the target.
This effect may only occur once per round.
Spells
Spell | Description |
---|---|
Crashing Wave | Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path. |
Flash Freeze | Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks. |
Quickening Elixir | Infuse Pure Water with a water spirit to boost your speed and reaction time. |
Rank 5
Manifestation
When manifested, the shaman's spirit gains the following stats: Rank 5 Water Spirit.
Imbuement
When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
Spell | Description |
---|---|
Watery Grave | Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air. |
Heart of Ice | The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter. |
Heroic Elixir | Infuse Pure Water with a water spirit to provide divine properties to future actions. |