Ice Armor: Difference between revisions
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| Range || Self | | Range || Self | ||
|- | |- | ||
| Area || | | Target Area || Self | ||
|- | |- | ||
| Duration || 24 hours | | Duration || 24 hours | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost|| 1 Mana | ||
|- | |- | ||
| Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank | | Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. While the spell has charges, spells dealing Fire damage suffer a -2 penalty to their attack roll. | ||
Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of [[Conditions#Frost|Frost]] to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor. | |||
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[[Category:Magecraft]] | [[Category:Magecraft]] | ||
[[Category:Water Sphere]] | [[Category:Water Sphere]] | ||
[[Category:Armor Spells]] |
Latest revision as of 20:37, 1 November 2024
Required | Water Sphere 2 |
Range | Self |
Target Area | Self |
Duration | 24 hours |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. While the spell has charges, spells dealing Fire damage suffer a -2 penalty to their attack roll.
Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of Frost to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor. |