Glamour: Difference between revisions

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   | Required ||  [[Mind Sphere]] 2
   | Required ||  [[Mind Sphere]] 2
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   | Range || Sight, [[Sense Minds]]
   | Range || Self
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   | Area ||  Rank x 10 yards, Centered on Caster
   | Area ||  Rank x 10 yards, Sight, [[Sense Minds]]
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   | Duration ||  Variable
   | Duration ||  Variable
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||  Standard  
   | Action ||  Standard  
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   | Mana Cost ||  1
   | Cost ||  1 Mana
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   | Effect ||  The mage weaves an insidious web of magic around herself that enhances her presence and bends targets' subconscious wills toward her own. As the mage advances within the Mind Sphere, she gains the ability to cast more intricate webs, however, only one variant may be in effect at any given time. Casting one variant will negate any active effects of a previously cast glamour.
   | Effect ||  The mage weaves an insidious web of magic around herself that enhances her presence and bends targets' subconscious wills toward her own. As the mage advances within the Mind Sphere, she gains the ability to cast more intricate webs, however, only one variant may be in effect at any given time. Casting one variant will negate any active effects of a previously cast glamour.
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| 2 || Personal Glamour || Creates an aura that provides a passive +1 enhancement bonus to Charisma (CHA) vs. all targets within range for 1 hour. This bonus increases to +2 at Rank 3, and then +3 at Rank 5.
| 2 || Personal Glamour || Creates an aura that provides a passive +1 enhancement bonus to Charisma (CHA) vs. all targets within range for 1 hour. This bonus increases to +2 at Rank 3, and then +3 at Rank 5.
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| 3 || Targeted Glamour || Make a Casting roll vs. the Magic Resistance of up to Rank +1 chosen targets within range. The mage gains a +3 enhancement bonus to CHA vs. those targets that fail to resist for 1 day.  
| 3 || Targeted Glamour || Make a Casting roll vs. the Mental Magic Resistance of up to Rank +1 chosen targets within range. The mage gains a +3 enhancement bonus to CHA vs. those targets that fail to resist for 1 day.  
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| 5 || Enervating Glamour || The mage may direct the glamour to settle on up to Rank targets within range, requiring a Casting roll vs. Magic Resistance in order to avoid becoming more susceptible to the caster’s whims. Targets that fail to resist are mentally weakened and take a -2 penalty to Magic Resistance vs. the caster for 1 hour. This penalty does not stack.  
| 5 || Enervating Glamour || The mage may direct the glamour to settle on up to Rank targets within range, requiring a Casting roll vs. Mental Magic Resistance in order to avoid becoming more susceptible to the caster’s whims. Targets that fail to resist are mentally weakened and take a -2 penalty to Mental Resistance rolls vs. the caster for 1 hour. This penalty does not stack.  


Targets that succeed on their Resistance roll immediately become aware that a spell has been cast upon them and will respond accordingly.
Targets that succeed on their Resistance roll immediately become aware that a spell has been cast upon them and will respond accordingly.

Latest revision as of 19:29, 15 November 2024

Required Mind Sphere 2
Range Self
Area Rank x 10 yards, Sight, Sense Minds
Duration Variable
Casting Verbal, Somatic
Action Standard
Cost 1 Mana
Effect The mage weaves an insidious web of magic around herself that enhances her presence and bends targets' subconscious wills toward her own. As the mage advances within the Mind Sphere, she gains the ability to cast more intricate webs, however, only one variant may be in effect at any given time. Casting one variant will negate any active effects of a previously cast glamour.
Rank Variant Effect
2 Personal Glamour Creates an aura that provides a passive +1 enhancement bonus to Charisma (CHA) vs. all targets within range for 1 hour. This bonus increases to +2 at Rank 3, and then +3 at Rank 5.
3 Targeted Glamour Make a Casting roll vs. the Mental Magic Resistance of up to Rank +1 chosen targets within range. The mage gains a +3 enhancement bonus to CHA vs. those targets that fail to resist for 1 day.
5 Enervating Glamour The mage may direct the glamour to settle on up to Rank targets within range, requiring a Casting roll vs. Mental Magic Resistance in order to avoid becoming more susceptible to the caster’s whims. Targets that fail to resist are mentally weakened and take a -2 penalty to Mental Resistance rolls vs. the caster for 1 hour. This penalty does not stack.

Targets that succeed on their Resistance roll immediately become aware that a spell has been cast upon them and will respond accordingly.