Life Sphere: Difference between revisions

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| [[Low-Light Vision]] || Gain the ability to see in nearly pitch black environments.
| [[Low-Light Vision]] || Gain the ability to see in nearly pitch black environments.
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| [[Mage Sight]] || Gain the ability to see magical auras.
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| [[Plant Lore]] || Gain an instant and enduring knowledge of an observed plant.
| [[Plant Lore]] || Gain an instant and enduring knowledge of an observed plant.
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! Description
! Description
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| [[Control Plants]] || Control nearby plants to restrain or attack targets, or grant bonuses to movement.
| [[Life Armor]] || Gain resistance bonuses against Poison, Disease, and Death Magic.
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| [[Life Armor]] || Gain resistance bonuses against Death Magic.
| [[Magic Flower]] || Use magic to create plants the caster is familiar with, including those with special characteristics.  
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| [[Physical Enhancement]] || Grant an enhancement bonus to the caster's choice of physical stats.
| [[Physical Enhancement]] || Grant an enhancement bonus to the caster's choice of physical stats.
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| [[Poison]] || On a failed Magic Resist Roll, inflict a poison of choice equal or lower Rank on a target. Poison deals initial damage immediately instead of the following round.
| [[Replicate Poison]] || Use magic to replicate the effects of poison on a target by enchanting a weapon or casting the spell directly.  
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| [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms.
| [[Revitalize]] || Heal a target over time, or trigger an immediate heal with additional magic.  
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| [[Self Healing]] || Heal yourself for Intelligence + Magecraft + Life Sphere dice.
| [[Self-Mastery]] || The mage manipulates their body to produce a specific effect.
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| [[Sense Life]] || Detection spell capable of sensing the duration, number, and strength of nearby life forms, gaining insight into their health.
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| [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation.
| [[Control Body]] || Influence a target’s body, causing autonomic actions, or paralyzation.
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| [[Haste]] || Flood a target with adrenaline giving them a massive boost for a time.
| [[Control Plants]] || Create a field of magic that bends plant life to the mage's will.
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| [[Haste]] || Flood a target with adrenaline, giving them a massive boost for a time.
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| [[Heal]] || Magically heal a single target.
| [[Heal]] || Magically heal a single target.
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| [[Quicken Poison]] || Quicken the effect of a single poison.
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| [[Replenishment]] || The target recovers recovers mana more swiftly.
| [[Replenishment]] || The target recovers recovers mana more swiftly.
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! Description
! Description
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| [[Cure Addiction]] || Reduce or eliminate drug or alcohol addictions.
| [[Magic Garden]] || Call up magical vines, hedges, or trees that attack and ensnare enemies within reach.
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| [[Contagion]] || Virulent disease that spreads on contact.
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| [[Mass Heal]] || Healing for multiple allies.
| [[Mass Heal]] || Healing for multiple allies.
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| [[Mass Physical Enhancement]] || Provide physical enhancement for multiple allies with a single cast.
| [[Plant Form]] || Temporarily take on aspects of known plant life.
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| [[Plant Wall]] || A living wall of vines and thick plants.
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| [[Speed Growth]] || Create living plants rapidly in an area.
| [[Susceptibility]] || Render targets more susceptible to the effects of poison and disease.
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! Description
! Description
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| [[Greater Heal]] || Heals a target for Intelligence + Magecraft + Life Sphere dice + 5 lethal healing.
| [[Complete Heal]] || Fully heal a single target.
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| [[Panacea]] || A complete cleanse and heal of a target that will always succeed.
| [[Panacea]] || A complete cleanse of a target that is nearly always successful.
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| [[Plant Form]] || Gain aspects of plants, physical enhancements, and rapid healing.
| [[Regenerate]] || A powerful healing spell capable of restoring missing limbs, healing scarring, and resolving permanent injuries.
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| [[Regenerate]] || Grant a single target 1 lethal / round regeneration for 1 hour.
| [[Signature Poison]] || A spell unique to the caster that inflicts multiple effects onto a target.
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Latest revision as of 00:45, 9 January 2021

Description

Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being

Spells

Rank 1

Spell Description
Alter Cosmetic Make adjustments to skin, hair color, and eyes to create a variety of cosmetic effects.
Cleanse Attempt to cleanse a single poison or disease affecting a target.
Enhance Poison Use magic to increase the Potency and Duration of poisons.
Flash Heal Quickly heal a single target for 1 lethal damage.
Low-Light Vision Gain the ability to see in nearly pitch black environments.
Mage Sight Gain the ability to see magical auras.
Plant Lore Gain an instant and enduring knowledge of an observed plant.

Rank 2

Spell Description
Life Armor Gain resistance bonuses against Poison, Disease, and Death Magic.
Magic Flower Use magic to create plants the caster is familiar with, including those with special characteristics.
Physical Enhancement Grant an enhancement bonus to the caster's choice of physical stats.
Replicate Poison Use magic to replicate the effects of poison on a target by enchanting a weapon or casting the spell directly.
Revitalize Heal a target over time, or trigger an immediate heal with additional magic.
Self-Mastery The mage manipulates their body to produce a specific effect.
Sense Life Detection spell capable of sensing the duration, number, and strength of nearby life forms, gaining insight into their health.

Rank 3

Spell Description
Command Animal Gain the allegiance of an animal of Rank or lower.
Control Body Influence a target’s body, causing autonomic actions, or paralyzation.
Control Plants Create a field of magic that bends plant life to the mage's will.
Haste Flood a target with adrenaline, giving them a massive boost for a time.
Heal Magically heal a single target.
Quicken Poison Quicken the effect of a single poison.
Replenishment The target recovers recovers mana more swiftly.

Rank 4

Spell Description
Magic Garden Call up magical vines, hedges, or trees that attack and ensnare enemies within reach.
Mass Heal Healing for multiple allies.
Plant Form Temporarily take on aspects of known plant life.
Susceptibility Render targets more susceptible to the effects of poison and disease.

Rank 5

Spell Description
Complete Heal Fully heal a single target.
Panacea A complete cleanse of a target that is nearly always successful.
Regenerate A powerful healing spell capable of restoring missing limbs, healing scarring, and resolving permanent injuries.
Signature Poison A spell unique to the caster that inflicts multiple effects onto a target.