Scattering Charge: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Bear Discipline 4 |- | Range || Self |- | Target Area || |- | Duration || Instant |- | Action || Free |- | Cost || 3 M...")
 
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   | Range ||  Self
   | Range ||  Self
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|-
   | Target Area ||   
   | Target Area || Within Reach
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  | Activation Action ||  Free
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  | Activation Cost || 3 Mana
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|-
   | Duration ||  Instant
   | Duration ||  Instant
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|-
   | Action ||  Free
   | Passive Effect ||  When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + [[Athletics Skill|Athletics]]) OR (Dexterity + [[Acrobatics Skill|Acrobatics]]) roll against the adept's (Strength + Athletics) OR ([[Unarmed Combat Skill|Unarmed Combat]] + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]] and require a Move Action to regain their feet.
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  | Cost || 3 Mana (Active)
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|-
  | Effect ||
| Active Effect || While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
* Passive: When you charge at a target past adjacent hostile targets make a (Strength + Athletics) OR (Unarmed Combat + Bear) opposing their (Strength + Athletics) OR (Dexterity + Acrobatics). If they fail, they are knocked [[Conditions#Prone|Prone]].
* Active: While charging, passing through hostile targets' spaces grants a +2 to your roll to knock them prone. Any successes on your opposed roll are dealt as non-lethal damage.
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Latest revision as of 15:40, 18 March 2024

Required Bear Discipline 4
Range Self
Target Area Within Reach
Activation Action Free
Activation Cost 3 Mana
Duration Instant
Passive Effect When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked Prone and require a Move Action to regain their feet.
Active Effect While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.